(08-03-2024, 06:24 AM)SolAndLuna Wrote:I wouldn't say they serve different purposes, if you just make it happen. There could be events nodes that let you fight a boss or high level mobs with increased drop chance for example, but yeah obviously I know what you mean. I have just spend the last month grinding for a Dancing shiv and probably need at least another.(08-03-2024, 05:19 AM)Shujin Wrote: Event nodes, have sometimes chances to spawn rare shit, by exploring.
While I am not against the OP, I think such things could be better implemented in a breathing world rather than being just a checkbox you tick at the crystal.
While I don't disagree with that as an idea, I genuinely think your suggestion is better fleshed out in its own thread instead of being attached to this one.
The idea I've proposed solves a fundamentally different issue, is the thing - the kinds of event nodes you described only help with 8-9* items, after all, whereas mine presently looks at 10* items as the main focus - particularly the ones that have become increasingly problematic to grind for due to things like the Dark Amplifier upgrade. I did mention potentially applying a similar idea for 8-9* items, but that was secondary, not the main focus of the thread.
It's apples and oranges, and while you could include both, they really shouldn't be competing for space in the same thread.
So I think, depening on how they are implemented they could very much serve a similar purpose, just not as easy as a 100% garuntee, which is fair. But I am not sure if it should be THAT easy.