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Conditional Immortality
#9
"[url=http://neus-projects.net/viewtopic.php?p=5661#p5661 Wrote:Neus » Sat Mar 21, 2015 2:58 am[/url]"]Well, there is of course the option that if you get KO'd, you don't have any Momentum at all the same turn you get revived.
Good idea, but
"[url=http://neus-projects.net/viewtopic.php?p=5585#p5585 Wrote:Soapy » Wed Mar 18, 2015 1:48 pm[/url]"]b) Revived characters losing 6M for their next turn
is basically the same thing except with no turn order shenanigans.
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