I think we're just talking in circles here. While I agree with the premise of the Autumn's post, it'd probably just be easier to hit the thing we all agree is an issue: Impure Element.
If changing it completely is not in the cards, I'd suggest tweaking it like so:
- When you take Fire, Ice, Earth, Wind or Lightning Damage, gain Impure Element of that type (LV X) until the end of the round, increasing that element's ATK by LV. X = 75% of the elemental damage you take. Minimum LV = 15, Maximum LV = Current Void Energy.
- Recoil damage is removed.
Basically what this does is simple, the current strategy around Impure Element would only give +15 Elemental ATK instead of +60. Whereas, if you take 90+ Elemental Damage, you gain +60 Elemental ATK. This allows the itemization method to still exist in a diminished form but still allows the potential to use it as a big retaliation if you can capitalize on it, as originally designed.
The recoil is removed because frankly +15 ATK would not warrant it and I feel if you can make use of it's full potential (as a counter or with an ally dealing friendly fire to you on purpose), you're already taking damage to make it work so... I think it's fair game?
If changing it completely is not in the cards, I'd suggest tweaking it like so:
- When you take Fire, Ice, Earth, Wind or Lightning Damage, gain Impure Element of that type (LV X) until the end of the round, increasing that element's ATK by LV. X = 75% of the elemental damage you take. Minimum LV = 15, Maximum LV = Current Void Energy.
- Recoil damage is removed.
Basically what this does is simple, the current strategy around Impure Element would only give +15 Elemental ATK instead of +60. Whereas, if you take 90+ Elemental Damage, you gain +60 Elemental ATK. This allows the itemization method to still exist in a diminished form but still allows the potential to use it as a big retaliation if you can capitalize on it, as originally designed.
The recoil is removed because frankly +15 ATK would not warrant it and I feel if you can make use of it's full potential (as a counter or with an ally dealing friendly fire to you on purpose), you're already taking damage to make it work so... I think it's fair game?