03-30-2015, 11:33 PM
So as the name suggests, the topic is Spirit Mirrors. I have noticed more recently that the fact they reflect the damage of guns for full damage leaves gunners at a major disadvantage for the following reasons:
Once players know you are a gunner, they abuse this item hard. If they rely on CEL and you need to overcharge just to get a hit on them, this increases the chance of you criting yourself when you hit their mirror and thus dealing more damage to yourself.
Shotgun users, in particular, get the worst of this because in order to get past the mirror, they need to basically shoot themselves for huge amounts of damage. This uses 3 momentum and gives your opponent the reduction they need to finish you off, assuming they can hit you. Which is just an autohitter's best friend.
The only real way around this is through using a handgun. But why should you have to rely on using a specific gun or using Magic (such as Ryemi) to destroy a mirror?
Which is why I propose that Spirit Mirrors should do one of two things.
1. deal 50% damage to you rather than the full 100%
2. Have a percentage chance based on their opponent's Luc to reflect somewhere else and either not hit, or not redirect the attack for full damage (based on their LUC or possibly, CEL, although it seems more logical to be LUC)
Once players know you are a gunner, they abuse this item hard. If they rely on CEL and you need to overcharge just to get a hit on them, this increases the chance of you criting yourself when you hit their mirror and thus dealing more damage to yourself.
Shotgun users, in particular, get the worst of this because in order to get past the mirror, they need to basically shoot themselves for huge amounts of damage. This uses 3 momentum and gives your opponent the reduction they need to finish you off, assuming they can hit you. Which is just an autohitter's best friend.
The only real way around this is through using a handgun. But why should you have to rely on using a specific gun or using Magic (such as Ryemi) to destroy a mirror?
Which is why I propose that Spirit Mirrors should do one of two things.
1. deal 50% damage to you rather than the full 100%
2. Have a percentage chance based on their opponent's Luc to reflect somewhere else and either not hit, or not redirect the attack for full damage (based on their LUC or possibly, CEL, although it seems more logical to be LUC)
*Steals Raigen's hat.* "Woop! Now I am the cat in the hat!" *Looks down at her feet*"Or am I puss in boots?"-Lunette Katona
![[Image: 4fe55e5a2d.png]](http://puu.sh/iPKJy/4fe55e5a2d.png)