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Clarifying the twinking rule.
#15
OKAY, you losers.

The way I interpret this rule is simple: don't have your level 60 give your new character a bunch of good shit. Yeah, you're going to lose that shit, but that's supposed to happen when you create a new character and delete an old one. This also goes to giving twelve billion murai to some other character, becaaaaause you were going to get rid of the character anyway. This also applies to your FRIENDS, because that's twinking-by-proxy. It ain't right that you can have a rebelling weapon on your level 10, because your friend has an extra one. People twink, because it's easier to do than actually working up to that goal. You can talk all about how twinking was probably just against the rules in MMOs to get people to play the game instead of skipping certain sections, but whateves. It's mainly balance-related.

Unless, of course, it was all talked about beforehand. There was some freakin' laplaceNET request and your character manages to get it to the person and gets phat loot? That's all good. Freakin' saved them from big, scary black wolves? That's pretty cool, too.

I mean, technically the rules never CHANGED. They were just made more clear to the fine folks of SL2.

And it'd be hard to police new characters with friends due to your friend already being drawn to your character (probably), because they can trust you for the good RPz or whatever it is your kids do now. Just use your best judgement.

I mean, can you imagine a level 14 with 1 billion murai and every single weapon in the game? They'd be pretty encumbered.

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That's my two cents. Or whatever.
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            "Nothing good ever comes of her laughter. And she's always laughing."
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