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Conditional Immortality
#11
Bumping this, as this is still an issue.

It doesn't need to be as severe as losing the entire turn (in cases of Die Hard, where odds are if the person is too slow, they'll just die again -anyways-), but when you have an LB with pheonix, and a team full of people with sals to spare, they will -never- die until you kill all of them in the same turn without a mage, or the means to inflict interference (which currently only comes from three abilities and one of them can be resisted).

Dying can be considered -strategic- since it means you effectively cannot counter skip them if the healer/reviver is slower than you.
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