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Hexing Hexers(A nerf thread)
#4
"[url=http://www.neus-projects.net/viewtopic.php?p=7008#p7008 Wrote:Sarinpa1 » Mon May 04, 2015 10:44 am[/url]"]There already is a thread about Spirit pain. Refer to it. (It's not really that strong.)
Damage of earthbound vengeance isn't all that high to be such a gamechanger as you claim it to be. Both have incredibly high costs.

lern 2 outdamage


It is difficult to outdamage a class if you can't even get to them and stop such evokes. They last way longer than they should to be honest, and you can't exactly combat them with ease. You cannot even wait it out because you will just get poisoned to death or (When partnered up with other mage classes or Priest), you find yourself pretty much unable to attack. Sure Spirit Pain (Using this example because I am unsure how earthbound effects a battle), could be overcome through multi-shot weapons, but biting the bullet(other projectiles are available) for 5 turns and dealing with the damage from the hexer seems a little excessive.
*Steals Raigen's hat.* "Woop! Now I am the cat in the hat!" *Looks down at her feet*"Or am I puss in boots?"-Lunette Katona

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