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Reaping Scythe and Defensive Skills
#5
"[url=http://www.neus-projects.net/viewtopic.php?p=7183#p7183 Wrote:Sarinpa1 » Mon May 11, 2015 2:52 am[/url]"]So not only it does damage, it also increases damage taken for the next attack and removes your guard. That's almost crying madchop to the heavens.
Leaving defense passives untouched to avoid a free EI, (Because I don't really see why I couldn't stalemate you with my weapon when you knock aside my shield and I am not sure what else you want to justify as "defensive passive that you can't use because your just got your guard broken) ) I propose either a 1 momentum removal as "Staggering" (Two being a pretty much knockdown, unless you manage to crit with next attck, which makes it pretty damn strong) or something similiar to burn status, that your modded defense gets removed.

Note that Guard Break only lasts until the opponent moves again, which means it is at most two hits still mitigated by normal defense and resistance. Mad Chop also isn't proc against defensive passives save for Wraithguard(which procs on everything) and Body of Isesip(which also procs on everything)
This is of course saying that the Ghost didn't skip.

I would argue that Wraithguard, Stalemate and BoI should be affected by this, but I'm not reluctant to say that maybe Evasive Strike and Riposte should be counted in as well.

BoI is a special case however. I don't think it should count towards the end of it, but I do think the damage should bypass the complete negation.


I also agree with Blues that the attack itself is quite strong, so perhaps a raise in the cost of momentum is in order?
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