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Can you hear me now? Good.
#2
Not so much a bug as tiles that block Line of Sight to mash sevral buildings inside a single interior to save resources.

"Say" has a range of roughly one screen, so that means Michelle is literally on-screen, hidden behind opaque tiles that block vision.

A proposal to fix this in the past was to limit "Say" by line of sight, but this brings up issues like calling to someone around the corner or something. There's no reason to not hear someone basically in the same room that you simply can't see from where you are.


My new proposal, if people want this fixed: Limit say by LOS, but allow Shout to work as normal.
*loud burp*
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