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If an enemy is resistant to ice and walks on ice tiles with Frostbite (or is pulled across them).. the person who gave the frostbite status effect loses momentum.
Considering I don't.. think this happens with fire tiles... this is just a touch weird.
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04-20-2023, 02:28 AM
(This post was last modified: 04-20-2023, 02:29 AM by Shujin.)
Thats because Frostbite isn't Bonus damage, meaning you also get +1 Momentum for hitting a weak, so it comes with benefits too.
I don't think that is a bug, but might have been forgotten in the Bonus damage rework. I personally very much enjoy it on Intensify cold/absolute cold builds *shrug*
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It cannot be denied that a lot of the power that these builds have fringes upon the momentum fuckery that can occur with Aggressive Cold or triggering frostbite damage specifically.
I assume this is not a bug here though, given that Frostbite's damage is associated to a status and not a tile necessarily.
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Cinders don't behave that way, but Arbalest Fire does. I assume it's because there's a skill tied to the damage instance.
In any case, I don't think field damage should be giving penalties or bonuses, so I've changed it.
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This is still occurring in 2.73d.
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06-21-2023, 08:44 PM
(This post was last modified: 06-21-2023, 08:44 PM by Neus.)
It has been fixed for real in 2.74. Previously it was only applying to NRA erroneously.
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