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Area of Effect vs Single Target
#11
So you agree that dealing 300 damage to all enemies in an area of effect versus attacking one single enemy for 300 damage is... fine?
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#12
(09-20-2021, 05:28 PM)Snake Wrote: So you agree that dealing 300 damage to all enemies in an area of effect versus attacking one single enemy for 300 damage is... fine?

I wouldn't say that exactly. The point is, causing variable damage based on number of targets hit is a bad move for the overall game experience. This is due to how pve is mandatory for any sense of mechanical progression, and pve is where this change would hit the hardest. If AoEs became trash at doing their job (crowd control), then what's even the point? The simpler way to sort this out without screwing people over in crazy BDPs is to just tone down the power/scaling of the large AoE skills a bit imo. No need for fancy mechanics that only serve to complicate and frustrate the people who don't even pvp.
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#13
(09-20-2021, 07:35 PM)InsainArcaneBirdbrain Wrote:
(09-20-2021, 05:28 PM)Snake Wrote: So you agree that dealing 300 damage to all enemies in an area of effect versus attacking one single enemy for 300 damage is... fine?

I wouldn't say that exactly. The point is, causing variable damage based on number of targets hit is a bad move for the overall game experience. This is due to how pve is mandatory for any sense of mechanical progression, and pve is where this change would hit the hardest. If AoEs became trash at doing their job (crowd control), then what's even the point? The simpler way to sort this out without screwing people over in crazy BDPs is to just tone down the power/scaling of the large AoE skills a bit imo. No need for fancy mechanics that only serve to complicate and frustrate the people who don't even pvp.
So we should just make them good for crowd control, All aoe's either get their scaling reduced to below lines, and lines reduced below single targets or we just add a flat reduction for all targets.
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#14
(09-20-2021, 05:28 PM)Snake Wrote: So you agree that dealing 300 damage to all enemies in an area of effect versus attacking one single enemy for 300 damage is... fine?

Honestly? Yes. You know how you avoid an AoE? You don't stand next to each other. It puts the onus of counterplay on the enemy. If they have something to force movement? Use something that disallows it. If Forced Move is being a problem child in this case, it should be changed to respect anti-knockback on its pull.

If Isenshi and its map wide range is the problem? Nerf THAT. The biggest offenders for AoE are either Guard strat (Corner camp and Enmas) or Priest strat (corner camp and Divine Shower). Those individual spells are the ones that should be hit if they're a problem but, surprise: Most people don't find that fun. So MOST people don't do it unless they're not above abusing every single bug and loophole they can (IE: Joining the fight at a specific moment so they don't get hit by AoE in round 1 and get a randomized probably beneficial placement.)

And if they're doing that? Its not the AoE damage that's the problem. It's the mechanic abusing tryhard who doesn't want to win, but wants you to lose that is. People police themselves better for the sake of fun.

Edit: There's also the fact of resource expenditure to consider. No one deals 300 damage to 4 people without spending something or opening themselves up to reprisal. Most anyone who deals 300 damage to one person did so at either less to no cost, excluding for the moment the odd single target nuker Evoker who slips between the cracks.
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