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Cel Base Class idea
#1
Martial Artist Promotion: Speed Demon

A class that focuses mainly on having CEL stats and using dashes and movement to build up momentum behind their attacks. The more momentum they gathered, the stronger and more effects each attack gains.

Examples:

Passive -

Speed Gauge: Each time they use a dash or normal Movement, they gain a +2 speed gauge. Each turn they don't use either a dash or normal movement, they lose a -3 speed from their gauge. Each +3 speed gauge adds +2 to movement and +5 grants+5 evade. It is Maxed at 10. At max, the user gains teleport movement.

Hit and Run: Whenever the user is able to successfully hit two Speed demon skills, it reduces movement momentum by -2 and resets repeat action for movement until their next turn.


Offensive abilities Examples-

Drive-by Punch: - Dash - Works similar to paddle kick but don't knock up. The dash range increases base on speed Gauge and at +6 gauge, it hits the first target and knocks them back, regardless of their knockback immunity for the rest of the journey. They and the other targets in line take blunt damage equal to half + user's Cel.

Three Hit Combo: - Dash/Can only be used with +3 Speed gauge - Point and dash towards the target. Then perform two basic attacks from the front and one from the back or sides. The last hit becomes a Specials that can knockback. At +8 Gauge, both basic attack and Specials gains + scaled Cel magical bonus damage. The knockback ignores immunity and is scaled from Cel/10.


Defensive abilities Examples-

Jog in place: Uses -3 Gauge - This increases their evade by +15 for three-round or three hit checks. Each time they proc Glancing or Evade, they gain +1 Gauge.

Bouncy - Uses -2 Gauge - This lightens your footing but in return slows you down. While bouncing, the user gains a disengage until their next turn that's equal to their scaled Cel. This will also proc a Flotterment effect.


Support abilities Examples-

Speed through - For three rounds, if the user has a +4 gauge, they can run over field effects like cinder, Ice sheets, traps, and so on.

Strike like a Bee - For three rounds, the user can perform a basic attack after each Speed demon skill at the cost of -1 Gauge per a proc. (Chance of proc is scaled Cel)%

And the list goes on.

Those were just examples to give an idea behind the class itself.

Pretty much play into fast attacks, having a lot of Cel for better effects, building Gauges to take full usage of it, and unleashing their max gauge with either a big technique or just using the enchanted versions of their prior techniques. All about moving around and going fast. It’s easily countered by movement nerfs, frozen, immobilize, clumsy or anything that prevents them from moving.
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  • SolAndLuna
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#2
Sounds a lot like Boxer.
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#3
I'm assuming its the speed gauge and Jog in place that gives you that idea? There are a lot of things in the game that uses meter lol. Outside of that, it doesn't exactly have anything that boxer like.

If it is indeed speed gauge; you can still use other techniques and so on, you just need to tie something that dashes that turn. The logic behind it is, if you stop running/moving, you're going to lower momentum and slow down so you want to keep going and build up speed. Like a car, if you press the breaks, the car is going to slow down.
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#4
Looks good on paper, I suppose. Still not sure what's the identity of this class though, given that the 'gathering momentum for a big attack' is already a part of Boxer's fundamentals through the Schwarz Sturm skill. What sets the 'Speed Demon' apart?
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#5
The big attack isn't the core of the class; it's just something the user can use their build-up speed on for better results. That big attack is just the class's Ether Invitation, Kadouha, and so on. The momentum gathering is to gather speed; this speed provides different enchantments for said class techniques. More options as the user is moving faster.

The identity of the class is literally Speed, to go faster and hit or run away from your problems. A class that's all about dashing and running around and should be difficult to build without the presence of CEL.

A good way to look at the class: Flash or Sonic or any speed character, the class.
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