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Rotwood [v2.54]
#1
Rotwood does not seems to apply the +3 hit bonus it offers at all.

With Rotwood
Code:
System: Debug: attack_pow: spec_arrow_dmg_bonus increases Power to 113
System: Debug: Total Power for Adversity Annihilator / Adversity Annihilator was 113.
System: Debug: attack_pow: spec_arrow_dmg_bonus increases Power to 113
System: Debug: Total Power for Adversity Annihilator / Adversity Annihilator was 113.
System: Debug: Before Use Skill called. Prinny, Senna, Sub-Attack, 1
System: Debug: Attack type: /obj/skill/fe_attack/bow/revolution/sub. attack_nums:
System: Debug: attack_pow: spec_arrow_dmg_bonus increases Power to 113
System: Debug: Total Power for Adversity Annihilator / Adversity Annihilator was 113.
Senna attacks Prinny with Adversity Annihilator!
Prinny takes 118 Pierce physical damage.
System:
* Initial Damage: 113 Pierce Physical, flags: projectile, sk: null, wep: Adversity Annihilator / /obj/items/equip/weapon/ranged/bows/adversity_bow
* play_atk_anim was 1.
* 0 Evade VS 239 Hit.  (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: 51 Critical VS 0 Critical Evade. (113)
* spec_flat_reduc was 0. (113)
* amp_multi was 1.05. (118.65)
* reduc_multi was 100. (118.65);  MAG DEF, 0 PHYS DEF, 100 REDUC
* elem_reduc was 0. (118.65)
* armor was allowed. armor_reduc was 0. (118.65)
* Damage caps applied. (118.65)
* Damage shields applied. (118.65)
* Final damage was: 118.
Senna recovered 1 FP.
System: * basic_attack(atk:Senna,def:Prinny,W:Adversity Annihilator,dmg_mod:0,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1)
* atk_multi was 100. atk_bonus was 0. dmg_scale was 0.
* crit_multi was 130. crit_dmg_flat was 0. attack_num was 1.
System: Debug: 0&&2

Without Rotwood (Devilbark this time)
Code:
System: Debug: attack_pow: spec_arrow_dmg_bonus increases Power to 115
System: Debug: Total Power for Adversity Annihilator / Adversity Annihilator was 115.
System: Debug: Before Use Skill called. Prinny, Senna, Sub-Attack, 1
System: Debug: Attack type: /obj/skill/fe_attack/bow/revolution/sub. attack_nums:
System: Debug: attack_pow: spec_arrow_dmg_bonus increases Power to 115
System: Debug: Total Power for Adversity Annihilator / Adversity Annihilator was 115.
Senna attacks Prinny with Adversity Annihilator!
Prinny takes 120 Pierce physical damage.
System:
* Initial Damage: 115 Pierce Physical, flags: projectile, sk: null, wep: Adversity Annihilator / /obj/items/equip/weapon/ranged/bows/adversity_bow
* play_atk_anim was 1.
* 0 Evade VS 239 Hit.  (Damage Hit Mod was 0)
*2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing.
* Critical check: 51 Critical VS 0 Critical Evade. (115)
* spec_flat_reduc was 0. (115)
* amp_multi was 1.05. (120.75)
* reduc_multi was 100. (120.75);  MAG DEF, 0 PHYS DEF, 100 REDUC
* elem_reduc was 0. (120.75)
* armor was allowed. armor_reduc was 0. (120.75)
* Damage caps applied. (120.75)
* Damage shields applied. (120.75)
* Final damage was: 120.
Senna recovered 1 FP.
System: * basic_attack(atk:Senna,def:Prinny,W:Adversity Annihilator,dmg_mod:0,hit_mod:0,crit_mod:0,crit_dmg_mod:0,spec_flags:,auto_hit:0,dmg_scale:0,counter:0,magic_atk:0,ignore_onhit:0,dtype_rep:,retal_ok:1,auto_crit:0,fatal:1,ignore_closes:0,dmg_scale_post:,attack_num:1)
* atk_multi was 100. atk_bonus was 0. dmg_scale was 0.
* crit_multi was 130. crit_dmg_flat was 0. attack_num was 1.
System: Debug: 0&&2
[Image: BAWqB6P.png]
[Image: fa5d9fd2e3f77f27206bb134638b5f28.png]
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