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Fat but Fit (Running Away thread)
#1
At the moment, running away from combat is a certain waste of 6M if your CEL and LUC together don't total remotely close to 50, which makes CEL users always have 100% chance to escape while also having turn order priority to further make their next and third round be a perfect, flawless end of a battle.

All while other builds that are not CEL nor LUC savvy to suffer at the hands of a probability, and likely will take one extra round of damage before they're allowed to flee, IF they manage to flee. Which is unfair as hell.

Could the base escape chance formula be revamped to (50% + CEL + LUC)? Fleeing already has a huge cooldown at the start of combat anyway. If being able to run proves to be a problem, it's not the probability's fault, but how soon you can use it.

So make it a wee more fair for all builds, pls.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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