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It's a trap!!
#1
Rogue's Traps can currently be evaded, which is fine if they're obviously put in the open.

But one thing I'd believe it would make them more worth is that if hidden traps could not, and it would incentive people to toast an extra skill point to grab the Stealth Trap passive.

So TL;DR

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"Furthermore, hidden traps also gain a Trickery effect which allows them to ignore Evasion."
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#2
This doesn't seem like it would be a good idea, there is no condition for stealth trap to activate other than have the SP to spend in it.
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#3
No.

Stealth Traps is a very common pick because it doesn't let your opponent know where they are if they don't memorize where you put them, why should it be buffed to such an extreme?

You have to remember that traps start gaining increased damage the longer they're left on the field, the last thing we need is people being able to make evasion ignoring death balls with traps that you have to use a tile destroying effect on or die if you can't perpetually stay out of range of it the entire fight.

Not to mention how overpowering it'd be to have traps ignore evasion so frequently when they can be used without cooldown and if so desired immediately detonated for 1m.
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#4
We do NOT need more evasion ignores, and traps are in a good spot as is right now. I don't see the need for this personally.
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#5
Actually yeah, nah. If anything traps could use the user's Hit to determine if they go through or not. It's just that it's too easy for a dodge to just hop out of the way.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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