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[2.65b] Elemental Rune Non-standard Elements (again)
#1
Recently a change was introduced so that runes cast with a non-standard tome (such as a rexys - a blunt damage tome) used fire attack in their scaling so as not to miss out on a large chunk of rune damage from lacking an elemental attack scaling.

With this change, these tomes no longer apply their damage type (such as slash or blunt) to the Elemental Rune and instead cause it to deal fire damage. Is this intentional? I always found the idea of using the shift-tomes or mutated weapons to apply non-standard damage types to runes to be a very interesting one, so it'd be a shame to see it go.

EDIT: This was tested with a mutated cleaving clarinet. Upon additional testing, it appears the damage type is applied as normal during the 'Trigger' effect - but fire attack does NOT seem to be applied. During the 'Engrave' effect fire attack seems to be applied, and the damage type becomes fire.


Engrave
System: * Initial Damage: 197 Fire Magic, flags: magic, sk: Elemental Rune (/obj/skill/spell/rune/elemental) , wep: Runic Recorder / /obj/items/equip/weapon/swords/cleaving_clarinet * play_atk_anim was . * 19 Evade VS 200 Hit. (Damage Hit Mod was 0) *2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing. * Critical check: Defender was critical immune or crit_multi was 0. (197) * spec_flat_reduc was 0. (197) * amp_multi was 1. (197) * reduc_multi was 91.9. (181.043); 8.1 MAG DEF, PHYS DEF, 100 REDUC * elem_reduc was 1. (179.233) * armor was allowed. armor_reduc was 2. (177.233) * Damage caps applied. (177.233) * Damage shields applied. (177.233) * Final damage was: 177.

Trigger
System: * Initial Damage: 107.8 Blunt Magic, flags: magic, sk: Elemental Rune (/obj/skill/spell/rune/elemental) , wep: Runic Recorder / /obj/items/equip/weapon/swords/cleaving_clarinet * play_atk_anim was . * 19 Evade VS 199 Hit. (Damage Hit Mod was 0) *2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing. * Critical check: Defender was critical immune or crit_multi was 0. (107.8) * spec_flat_reduc was 0. (107.8) * amp_multi was 1. (107.8) * reduc_multi was 91.9. (99.0682); 8.1 MAG DEF, PHYS DEF, 100 REDUC * elem_reduc was 0. (99.0682) * armor was allowed. armor_reduc was 2. (97.0682) * Damage caps applied. (97.0682) * Damage shields applied. (97.0682) * Final damage was: 97.
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#2
It is intended, yes.
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