Search Results
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Thread: Skill Points Situation
Post: RE: Skill Points Situation
I'm very much so with megablues. There's nothing more boring about putting a build together than being able to stare at the board, carve away the skills you won't be able to use, and then realizing y... |
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Maksimum_Fire |
Balance Fu
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6 |
1,102 |
02-03-2023, 04:19 AM |
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Thread: Quickdraw Rework
Post: RE: Quickdraw Rework
I like the weapon swap idea for a passive, but I dunno how much use it'd actually serve besides being cool as heck.
Quickdraw's identity in older times was blitzkrieg combat. Go fast, shoot fast, ch... |
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Maksimum_Fire |
Balance Fu
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11 |
1,971 |
12-03-2022, 12:23 AM |
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Thread: Conflict and GM Intervention
Post: RE: Conflict and GM Intervention
Sounds like the biggest issue was the leaders of Meiaquar and Fairview getting a whole lot of nothing done in planning their mutual event. If that's due to stonewalling from any one side, that's prob... |
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Maksimum_Fire |
General Discussion
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39 |
11,841 |
10-21-2022, 06:51 PM |
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Thread: PVP Etiquette
Post: RE: PVP Etiquette
Deliberate stalling is pretty easy to catch out when it's happening, and a 1 minute timer is something that would make it easier to catch out.
I appreciate fight RP, and I think it's plenty of fun. ... |
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Maksimum_Fire |
General Discussion
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10 |
2,889 |
08-29-2022, 07:53 PM |
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Thread: PVP Etiquette
Post: PVP Etiquette
Hey, hey, hey- It came up in a conversation today, so it's about time it comes to a thread and gets properly discussed, as a prelude for sending it up to GMs and Dev for final approval.
People have ... |
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Maksimum_Fire |
General Discussion
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10 |
2,889 |
08-29-2022, 05:55 AM |
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Thread: Burn is too strong
Post: RE: Burn is too strong
I agree pretty firmly with Miller here. A status being effective isn't definitively the problem, so much as its accessibility, and the accessibility of its counterplay. I think Silence is a pretty c... |
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Maksimum_Fire |
Balance Fu
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9 |
1,698 |
08-01-2022, 11:03 PM |
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Thread: God Rod
Post: RE: God Rod
To list the specific weapons that would be affected by the change to affect faithful weapons:
Star Shooter
Whulf
Moonlight Mercy
Yang
Elenoa
Holy Lance
Hundred Reflection Spear
Moonblade
Setsuna
Shin... |
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Maksimum_Fire |
Balance Fu
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6 |
373 |
03-14-2022, 04:10 PM |
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Thread: Korvara Playerbase Division Concern
Post: RE: Korvara Playerbase Division Concern
I think it's understandable for people to be dismayed about the Korvara update being announced in the way that it is. Like Appo said, this is allegedly in response to players wanting to have more imp... |
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Maksimum_Fire |
General Discussion
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24 |
8,104 |
02-06-2022, 12:04 AM |
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Thread: The Flaws and Benefits of Version 2.49
Post: RE: The Flaws and Benefits of Version 2.49
I'm here to make an actual short post (love you fern <3)
this feels like some weird attempt to "return to fire emblem" but in the worst ways. Glancing blows are like the reverse of truehit in 2RN... |
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Maksimum_Fire |
Balance Fu
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50 |
12,740 |
08-31-2021, 03:39 AM |
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Thread: Black Falcon & Strega: Final Arc
Post: RE: Black Falcon & Strega: Final Arc
PART 1
[Image: https://www.adventure-journal.com/wp-con...splash.jpg]
At a construction site in northern Kysei, one of the self-proclaimed 'heroes' that brought down Cornelius rests, licking his woun... |
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Maksimum_Fire |
The Great Six
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23 |
10,882 |
07-12-2021, 09:18 PM |
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Thread: Turn Order- A checkup
Post: Turn Order- A checkup
hey, incidentally- We're a little more than a year past turn order changes, as I recall. What's everyone think? Was new turn order an improvement? Or not so much?
I'm personally firmly of the opi... |
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Maksimum_Fire |
Balance Fu
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19 |
7,178 |
07-07-2021, 06:27 AM |
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Thread: Badlands Brawl
Post: Badlands Brawl
HEAR YE FIGHTERS, MERCENARIES, BRAWLERS, ALL WHO DEEM THEMSELVES GLORIOUS
Badlands Arena staff have decided it's about time we kick off something bigger than the sprawled out Adventurer spats on the... |
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Maksimum_Fire |
Sigrogana
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19 |
7,625 |
04-23-2021, 08:04 PM |
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Thread: Build You A House! (The Current State of SL2's House Building)
Post: RE: Build You A House! (The Current State of SL2's...
this, this, so much this. Some of the larger player house projects that people pool resources and work together as a team for can take up to or more than eight hundred pieces of furniture, to make th... |
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Maksimum_Fire |
Suggestions
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17 |
4,834 |
11-25-2020, 12:17 AM |
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Thread: Addressing Misinformation Regarding a Recent Ban
Post: RE: Addressing Misinformation Regarding a Recent B...
(11-13-2020, 09:19 PM)jintheblue Wrote: (11-13-2020, 07:58 PM)Dystopia Wrote: --
I'm sorry there seems to be a miscommunication between the two of us, but if this was about Shou's ban I would have... |
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Maksimum_Fire |
General Discussion
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23 |
13,587 |
11-13-2020, 10:25 PM |
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Thread: Opinions on the current state of GMs
Post: RE: Opinions on the current state of GMs
@drezdin
The reason more is typically demanded of the community is because in multiple documented cases the community has worked *against* GMs regarding important topics, and a lack of reporting of in... |
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Maksimum_Fire |
General Discussion
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24 |
12,133 |
11-12-2020, 05:32 AM |
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Thread: Opinions on the current state of GMs
Post: RE: Opinions on the current state of GMs
Real talk?
I feel like the community(blanket statement, I've had this problem before too) needs to be more forthcoming with GMs. We're aware of how tough it is to just stake locations/players out or... |
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Maksimum_Fire |
General Discussion
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24 |
12,133 |
11-12-2020, 03:00 AM |
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Thread: U and I See [UI changes]
Post: RE: U and I See [UI changes]
I'd love to see these changes come through. They're not invasive and they improve quality of life in a meaningful way. |
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Maksimum_Fire |
Suggestions
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3 |
1,701 |
11-04-2020, 03:20 AM |
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Thread: Narrative Buttons & Teleporters
Post: RE: Narrative Buttons & Teleporters
I'd really like to see these additions, too. A narration button would make plenty of events much easier to run, especially- examples I can think of that've been an obstacle in the past are:
>want... |
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Maksimum_Fire |
Suggestions
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7 |
2,435 |
10-12-2020, 04:38 AM |
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Thread: Opinion on the current state of SL2 as a RP game
Post: RE: Opinion on the current state of SL2 as a RP ga...
this thread got messy in the few hours that I left it. Thank you, Miller, for bringing it back on topic.
I think it's not wrong to call the lack of easy-access RP a community problem. There's at le... |
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Maksimum_Fire |
General Discussion
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64 |
32,324 |
10-03-2020, 12:21 AM |
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Thread: Opinion on the current state of SL2 as a RP game
Post: RE: Opinion on the current state of SL2 as a RP ga...
I don't have a ton to add, but I wanted to post because this resonates very solidly. I try to be as genuine as possible and face whatever issues hit the game head-on even if I don't really mind the m... |
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Maksimum_Fire |
General Discussion
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64 |
32,324 |
09-28-2020, 10:48 PM |
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Thread: Minor Monster Variety
Post: Minor Monster Variety
So this is sort of a combination suggestion. I'll start with the most important part first.
I want monsters to have tiers of strength, that's easily spotted from a glance at their pallet. Some sort... |
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Maksimum_Fire |
Suggestions
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6 |
2,142 |
09-28-2020, 04:08 AM |
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Thread: Demon Hunter changes & Evasion buff
Post: RE: Demon Hunter changes & Evasion buff
Matador has:
>reliable AoE knockdown
>AoE protection ignoring damage that scales on Dark attack(which is based off RES, letting you build a defensive stat for wacky anti-tank damage)
>high bu... |
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Maksimum_Fire |
Balance Fu
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9 |
3,065 |
09-21-2020, 12:05 AM |
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Thread: Geist and Clumsy.
Post: RE: Geist and Clumsy.
That sounds like the deepest boxer gameplay available right now chief
[Image: https://cdn.discordapp.com/attachments/4...in_cat.png] |
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Maksimum_Fire |
Balance Fu
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15 |
7,228 |
09-02-2020, 09:11 AM |
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Thread: Geist and Clumsy.
Post: Geist and Clumsy.
This thread's about a very specific interaction.
Geist is a movement skill. It's core to Boxer gameplay, since it lets you move, something boxer can't normally do. It also is your single biggest de... |
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Maksimum_Fire |
Balance Fu
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15 |
7,228 |
08-31-2020, 04:17 PM |
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Thread: Volcanic Enchantment
Post: RE: Volcanic Enchantment
@spo, at the end of my commentary I mentioned a solution of only three procs per turn, max- which would curb any sort of nonsense with multishot weapons people might be worried about. Multishot weapo... |
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Maksimum_Fire |
Balance Fu
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7 |
2,747 |
08-13-2020, 06:00 AM |