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Thread: Erroneous Cloth Material Weights [2.85 v4]
Post: Erroneous Cloth Material Weights [2.85 v4]
Many of the newer cloth-type materials added have hidden weight modifiers that aren't outlined in their text description. I'm unsure if the weight mods themselves are the bug or if the hover-over desc... |
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InsainArcaneBirdbrain |
Bug Reports
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0 |
66 |
04-08-2024, 04:02 AM |
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Thread: [v2.76c] Incorrect BW reduction on Indomitable
Post: [v2.76c] Incorrect BW reduction on Indomitable
BK's Indomitable seems to be applying the incorrect BW reduction on torsos.
Examples:
[Image: https://cdn.discordapp.com/attachments/7.../image.png]
[Image: https://cdn.discordapp.com/attachments/7.... |
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InsainArcaneBirdbrain |
Bug Reports
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1 |
329 |
09-01-2023, 08:29 AM |
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Thread: Watchful eye
Post: RE: Watchful eye
(01-23-2023, 05:22 PM)Poruku Wrote: This skill went from totally useless to something actually very powerful, to the point that single skill shuts down many strategies. It's fine that it exists, but... |
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InsainArcaneBirdbrain |
Balance Fu
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8 |
1,566 |
01-24-2023, 02:10 PM |
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Thread: Ki Awakening
Post: RE: Ki Awakening
(01-15-2023, 06:49 AM)Raigen.Convict Wrote: Another idea. Add that it gives 3 more momentum per turn. And on activation it refunds itself. When turned off it also refunds 3m
Momentum gain is a dange... |
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InsainArcaneBirdbrain |
Balance Fu
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8 |
1,425 |
01-15-2023, 06:56 PM |
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Thread: Customized Dice Rolls
Post: RE: Customized Dice Rolls
A custom dice button would be pretty nifty. I imagine it could be as simple as asking three pop-up prompts that ask for the entry of X (Number of dice), Y (Number of sides), and Z (Flat modifier to en... |
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InsainArcaneBirdbrain |
Suggestions
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15 |
2,295 |
12-08-2022, 09:05 AM |
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Thread: Allow twinking
Post: RE: Allow twinking
Gonna play Devil's advocate on this one, since while I do get behind the sentiment that the rule can be a pain oocly, it does serve a couple of important functions.
-The obvious case is roiding out a... |
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InsainArcaneBirdbrain |
Suggestions
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19 |
3,329 |
11-09-2022, 07:07 AM |
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Thread: (Discussion) What would be a more ideal buff for Monoclassing?
Post: RE: (Discussion) What would be a more ideal buff f...
Well, might as well pitch in some ideas in the style of the above post.
Black Knight
-The effective range of all skills that utilize black wind is increased by 1
-Indomitable's bonus DR is increased... |
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InsainArcaneBirdbrain |
General Discussion
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9 |
2,880 |
10-27-2022, 02:35 AM |
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Thread: Iconic Caster
Post: RE: Iconic Caster
+1 to this idea. Huge QoL for the folk who already have a dedicated FI for such a thing from having to quickly toggle it on and off before casting (I tend to forget a lot in the heat of combat RP myse... |
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InsainArcaneBirdbrain |
Suggestions
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9 |
1,860 |
10-11-2022, 06:53 PM |
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Thread: Friendship
Post: RE: Friendship
[Image: https://cdn.discordapp.com/attachments/7...nknown.png]
I think another idea that could work even better is to steal borrow an idea another Byond game I know of has, being a contact list. It c... |
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InsainArcaneBirdbrain |
Quality-of-Life (QoL)
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7 |
1,677 |
09-23-2022, 03:09 AM |
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Thread: Muridae (Rodent) Kaelensia
Post: Muridae (Rodent) Kaelensia
Welp, while I did originally joke suggest it on Discord a while back, I spent some time thinking on what this sort of race could actually look like after hearing a lot of interest from the community. ... |
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InsainArcaneBirdbrain |
Class/Race Ideas
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4 |
1,755 |
09-18-2022, 10:44 PM |
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Thread: Shine Knighting
Post: RE: Shine Knighting
I think as it currently is, the immunity is fine based on the cost/reward ratio. To explain this, let me lay out all of these plainly (under the assumption of shine knighting, as shine knights is so h... |
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InsainArcaneBirdbrain |
Balance Fu
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19 |
3,179 |
08-28-2022, 11:42 AM |
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Thread: Smart Casting ideas (Tactician Trickery effects for Spells)
Post: RE: Smart Casting ideas (Tactician Trickery effect...
Eeeeh, I'm not very keen on the idea of adding things to make Tact even more powerful than it is. If more trickery effects were to be added, they'd have to be a lot less impactful lest the skills get ... |
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InsainArcaneBirdbrain |
Suggestions
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3 |
749 |
08-05-2022, 10:05 PM |
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Thread: [V2.62c] (Event Tools) UI Weirdness
Post: [V2.62c] (Event Tools) UI Weirdness
I noticed a rather strange occurrence with the GM slot UI while working on things earlier, namely that the HUD seems to be bugged in-battle as of the latest version. The issues are that the overworld ... |
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InsainArcaneBirdbrain |
Bug Reports
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1 |
603 |
08-03-2022, 08:13 PM |
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Thread: Spell thief cheat sheet
Post: RE: Spell thief cheat sheet
But doesn't stealing them from a friend in private ooc'ly also defeat the intended point for the class? Most people to my knowledge play ST as a "build-your-own mage" type deal rather than actually pl... |
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InsainArcaneBirdbrain |
Quality-of-Life (QoL)
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5 |
1,207 |
08-03-2022, 07:27 PM |
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Thread: Burn is too strong
Post: RE: Burn is too strong
Honestly? I'd like to see all the status curing items (anti-tox, throat opener, etc) all grant immunity based on some degree of perfect talent. It would make having those specific items worth the slot... |
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InsainArcaneBirdbrain |
Balance Fu
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9 |
1,695 |
08-02-2022, 01:44 AM |
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Thread: State of Eventmins in Korvara
Post: RE: State of Eventmins in Korvara
It's too late Kunai... we all already know your darkest secrets...
You can't stop all of us |
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InsainArcaneBirdbrain |
Fruity Rumpus General
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2 |
3,297 |
07-14-2022, 12:16 PM |
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Thread: Potentials and Shoehorning
Post: RE: Potentials and Shoehorning
(06-05-2022, 06:42 PM)Snake Wrote: - The 'Jin' Katana series (and Hisen) granting Hidden Cut, without Kensei equipped.
Hidden Cut really wouldn't do much without sheath sword though- (Yes, I'm just... |
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InsainArcaneBirdbrain |
Suggestions
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10 |
1,736 |
06-08-2022, 06:02 AM |
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Thread: GR2
Post: RE: GR2
Alright, since I have a lot of my own opinions and such on the subject matter here as someone who spends an unhealthy amount toying with this game's systems, I'll go in order based on the original pos... |
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InsainArcaneBirdbrain |
Balance Fu
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14 |
3,900 |
05-30-2022, 06:57 AM |
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Thread: High Quality Bandages [Version 2.54b]
Post: RE: High Quality Bandages [Version 2.54b]
[Image: https://cdn.discordapp.com/attachments/7...326/pr.gif]
[Image: https://cdn.discordapp.com/attachments/7...andage.gif]
Works just fine to me, on both potions and HQ bandages. I'm using the rec... |
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InsainArcaneBirdbrain |
Bug Reports
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3 |
811 |
05-19-2022, 03:56 PM |
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Thread: Portable Crafting Stations should NOT use Murai.
Post: RE: Portable Crafting Stations should NOT use Mura...
(04-26-2022, 08:53 AM)HaTeD Wrote: i see no harm in this with the game's current state. Korvara would be a different story kiss, however even if i agree taxes in general were a mistake when we have ... |
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InsainArcaneBirdbrain |
Suggestions
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11 |
2,766 |
04-27-2022, 12:47 AM |
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Thread: Fortunite And You
Post: RE: Fortunite And You
https://neus-projects.net/forums/showthr...p?tid=8898
We already have a recent thread on fortunite, linked above. I still stand by the ideas I presented from it for the most part. |
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InsainArcaneBirdbrain |
Balance Fu
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8 |
1,961 |
04-26-2022, 02:46 AM |
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Thread: Alignment Charts
Post: RE: Alignment Charts
[Image: https://cdn.discordapp.com/attachments/7...rchart.jpg]
Might as well I suppose.
These are the characters I have that still exist. Characters that have died or were deleted are not included ... |
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InsainArcaneBirdbrain |
General Discussion
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1 |
1,176 |
04-23-2022, 11:34 PM |
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Thread: Further Glancing Issues [v2.54b]
Post: RE: Further Glancing Issues [v2.54b]
I don't remember if they were reported before, but I know these following skills also proc effects on glance/miss:
-Blacksand potential's immobilize
-Starlight Gaze evasion buff removal from Chimera ... |
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InsainArcaneBirdbrain |
Bug Reports
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1 |
607 |
04-15-2022, 12:11 AM |
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Thread: Death Touch Bug?
Post: RE: Death Touch Bug?
https://neus-projects.net/forums/showthr...p?tid=8882
I've already reported this bug in another thread. |
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InsainArcaneBirdbrain |
Bug Reports
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3 |
1,090 |
04-13-2022, 04:23 AM |
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Thread: Fir visual fix
Post: RE: Fir visual fix
+1 to this
The current explosion line very misleading to people, especially newer players who aren't aware of the true range. This would make it a bit more intuitive for people the figure that out. |
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InsainArcaneBirdbrain |
Bug Reports
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4 |
1,272 |
04-09-2022, 05:09 PM |