Search Results
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Thread: Characters of a greater fortune
Post: RE: Characters of a greater fortune
I also don't like applying for 'just' increased levels. BUT for entirely different reasons; having characters go up to level 70 and like won't be able to mend the dissonance between narrative and mech... |
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Miller |
General Discussion
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19 |
641 |
04-19-2024, 10:05 AM |
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Thread: 1 hit evade buffs rework
Post: RE: 1 hit evade buffs rework
(04-10-2024, 06:07 AM)Shujin Wrote: One hit evades are usually considered among the worse buffs around, cause they compete with Buffcap. Making them not compete with buffcap though might make them t... |
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Miller |
Balance Fu
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12 |
457 |
04-14-2024, 09:22 PM |
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Thread: Korvara Immersive 'Fast' Travel - Carts & Boats
Post: RE: Korvara Immersive 'Fast' Travel - Carts & Boat...
(04-12-2024, 06:19 AM)Poruku Wrote: Man, why would we cater the worldbuilding around some mechanical stuff? Putting instant teleports would ruin Korvara. Caravans would improve the world's feel and ... |
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Miller |
Suggestions
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11 |
416 |
04-12-2024, 08:24 PM |
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Thread: Trait : Undeniable Crackhead
Post: RE: Trait : Undeniable Crackhead
finally
the ghost/dh buff I needed |
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Miller |
Suggestions
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5 |
281 |
03-21-2024, 07:19 PM |
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Thread: Grinding Sucks (Korvara)
Post: RE: Grinding Sucks (Korvara)
(03-05-2024, 12:45 AM)Kiyo Takamine Wrote: Being able to solo dungeons would fix what you're referencing. So having some dungeons like that somewhere in Korvara would help. Think of how you can do t... |
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Miller |
General Discussion
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22 |
1,267 |
03-05-2024, 01:41 AM |
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Thread: The use of One-Hand Trait
Post: RE: The use of One-Hand Trait
Echoing what appears to be common sentiment here but; I'm all for traits that represent the character mechanically but when there's a strict BENEFIT to a trait meant to represent you only have one han... |
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Miller |
General Discussion
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31 |
1,930 |
03-03-2024, 01:42 PM |
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Thread: Bodyguard Thread #2
Post: RE: Bodyguard Thread #2
Body Guard needs a pretty hefty hit yeah, it should be 30~35% DR considering how it applies or be reworked into an effect that can be played around. It's a no brainer and outclasses even Akmedis as a ... |
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Miller |
Balance Fu
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8 |
438 |
02-29-2024, 09:25 PM |
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Thread: [Tool] SL2 Reckoning Calculator
Post: RE: [Tool] SL2 Reckoning Calculator
[Image: https://images2.imgbox.com/97/b4/b3fyEERC_o.png]
this is the worst thing I've ever produced
calc soon |
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Miller |
Builds
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26 |
14,516 |
02-18-2024, 03:42 PM |
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Thread: Mastery of Weapon Arts
Post: RE: Mastery of Weapon Arts
(02-15-2024, 04:54 AM)Ray2064 Wrote: I don't think anyone would willingly ever give flamelit to their weapon, tbh. It'd turn the trait from handy to outright detrimental except on some niche stuff. ... |
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Miller |
Balance Fu
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12 |
594 |
02-15-2024, 07:01 AM |
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Thread: Buffing Melee Weapon Crit Damage
Post: RE: Buffing Melee Weapon Crit Damage
(02-14-2024, 01:18 AM)Autumn Wrote: Regarding this though, does not dropping the GUI tax to do damage achieve kind of the same result?
I feel as though LUC could use 1.5 Crit per point instead of... |
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Miller |
Balance Fu
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11 |
509 |
02-14-2024, 10:14 AM |
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Thread: Pain Proof
Post: RE: Pain Proof
(12-21-2023, 05:02 PM)Poruku Wrote: I am pretty sure rank 4 painproof does not provide a stronger buff
Before
System: * Initial Damage: 126 Slash Physical, flags: , sk: null, wep: Scareclaw / /obj/i... |
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Miller |
Balance Fu
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16 |
982 |
12-22-2023, 10:47 AM |
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Thread: The Spirit Problem
Post: RE: The Spirit Problem
(12-15-2023, 07:25 PM)Ray2064 Wrote: wait holy shit
i never realized the thing about 0M bash
spirited bash doesn't give 0M bash despite the skill ranks implying that |
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Miller |
Balance Fu
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10 |
629 |
12-16-2023, 12:13 AM |
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Thread: Random Stat Rerolling
Post: RE: Random Stat Rerolling
(12-11-2023, 06:16 PM)Poruku Wrote: It's not like builds with 60 san are a menace. They can have it. I mean I played a 60 san lupine recently. Really boosted the res to reach that juicy 25% all. It ... |
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Miller |
Suggestions
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14 |
966 |
12-12-2023, 02:39 PM |
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Thread: Random Stat Rerolling
Post: RE: Random Stat Rerolling
The odds of a perfect CoMC is around 0.04% presuming the odds aren't weighted against or for you. If someone wants to pray to RNGesus on a 1/2500 chance for a few extra elemental res in an environment... |
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Miller |
Suggestions
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14 |
966 |
12-03-2023, 12:48 AM |
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Thread: With a heavy Boneheart
Post: RE: With a heavy Boneheart
(11-06-2023, 10:16 PM)MothEnthusiast Wrote: ... Why is the baseline that you SHOULD be getting an extra action over everyone else every turn? Action economy is the strongest thing in any game like t... |
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Miller |
Balance Fu
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25 |
2,429 |
11-07-2023, 01:26 AM |
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Thread: With a heavy Boneheart
Post: RE: With a heavy Boneheart
Some things I don't really understand is that in these arguments, the weight of needing 100% initial critical to even crit in the first place along with the denial of a third action is heavily overloo... |
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Miller |
Balance Fu
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25 |
2,429 |
11-06-2023, 09:09 PM |
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Thread: With a heavy Boneheart
Post: RE: With a heavy Boneheart
In my opinion, Boneheart doesn't need to be anything more than 10~15 C.Evade. CEvade is already a 1:1 effective stat conversion if you only care about getting CEvade from their respective stats.
al... |
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Miller |
Balance Fu
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25 |
2,429 |
11-04-2023, 08:34 PM |
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Thread: Katana Dork Special (Sheath Sword + Voltiger)
Post: Katana Dork Special (Sheath Sword + Voltiger)
Simple change, can we have sheath sword grant Voltiger or Voltiger-like buff that only affects Kensei Skills for 1 round at the start of the next round? This could be attached to Zen Blade or Sheath S... |
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Miller |
Balance Fu
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2 |
449 |
10-26-2023, 11:37 AM |
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Thread: Witness true strength
Post: RE: Witness true strength
(09-12-2023, 11:32 AM)Senna Wrote: Crit evade is too high.
Crit evade is not high. It's easier to stack crit than it is to stack crit evade. How? I've made and witnessed many crit builds that does... |
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Miller |
Balance Fu
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31 |
3,212 |
09-12-2023, 01:59 PM |
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Thread: Witness true strength
Post: RE: Witness true strength
(09-11-2023, 02:17 PM)Poruku Wrote: Hey, 120-150 extra hp is nothing to scoff at. Whether it's on an evade build or not doesn't matter.
And one big issue with this is that we can't just put crit ch... |
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Miller |
Balance Fu
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31 |
3,212 |
09-11-2023, 08:08 PM |
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Thread: Windstream Gi
Post: RE: Windstream Gi
I'm not sure if reverting the nerf to Windstream entirely is the best idea but I can definitely agree with the notion that we desperately need more accessible evade buffs across the board or generic o... |
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Miller |
Balance Fu
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15 |
2,043 |
08-07-2023, 07:50 PM |
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Thread: the most important suggestion ever [Gigantys]
Post: the most important suggestion ever [Gigantys]
[Video: https://youtu.be/1_AUeCPrM9g]
hello yes
can we have this as a sound effect for heavy swing on gigantys; this is extremely important and will make gigantys great again
arigathanks |
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Miller |
Suggestions
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3 |
780 |
07-14-2023, 01:26 AM |
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Thread: Korvara Retrospective
Post: RE: Korvara Retrospective
(07-12-2023, 07:56 AM)Turadis Wrote: But the far more intense degree of OOC beauracracy, suffocating lack of playable space for long term ventures, and staunchly more limited character options have ... |
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Miller |
General Discussion
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20 |
4,497 |
07-12-2023, 11:10 AM |
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Thread: Korvara Retrospective
Post: RE: Korvara Retrospective
I don't really like to comment with my own perspective on things but I figured I throw in my own point of view.
Korvara has things I like and things I don't like, I adore the more public aspect of ro... |
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Miller |
General Discussion
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20 |
4,497 |
07-10-2023, 11:03 PM |
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Thread: Martial Magical Inflicts
Post: RE: Martial Magical Inflicts
(07-08-2023, 03:40 AM)Skullcatrons Wrote: This is less infliction, and more about status resistances in general.
You're going to still get poisoned by someone even if they have their infliction hal... |
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Miller |
Balance Fu
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10 |
1,872 |
07-08-2023, 11:23 AM |