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Post Author Forum Replies Views Posted [asc]
    Thread: Characters of a greater fortune
Post: RE: Characters of a greater fortune

I also don't like applying for 'just' increased levels. BUT for entirely different reasons; having characters go up to level 70 and like won't be able to mend the dissonance between narrative and mech...
Miller
Miller
General Discussion 19 641 04-19-2024, 10:05 AM
    Thread: 1 hit evade buffs rework
Post: RE: 1 hit evade buffs rework

(04-10-2024, 06:07 AM)Shujin Wrote: One hit evades are usually considered among the worse buffs around, cause they compete with Buffcap. Making them not compete with buffcap though might make them t...
Miller
Miller
Balance Fu 12 457 04-14-2024, 09:22 PM
    Thread: Korvara Immersive 'Fast' Travel - Carts & Boats
Post: RE: Korvara Immersive 'Fast' Travel - Carts & Boat...

(04-12-2024, 06:19 AM)Poruku Wrote: Man, why would we cater the worldbuilding around some mechanical stuff? Putting instant teleports would ruin Korvara. Caravans would improve the world's feel and ...
Miller
Miller
Suggestions 11 416 04-12-2024, 08:24 PM
    Thread: Trait : Undeniable Crackhead
Post: RE: Trait : Undeniable Crackhead

finally the ghost/dh buff I needed
Miller
Miller
Suggestions 5 281 03-21-2024, 07:19 PM
    Thread: Grinding Sucks (Korvara)
Post: RE: Grinding Sucks (Korvara)

(03-05-2024, 12:45 AM)Kiyo Takamine Wrote: Being able to solo dungeons would fix what you're referencing. So having some dungeons like that somewhere in Korvara would help. Think of how you can do t...
Miller
Miller
General Discussion 22 1,267 03-05-2024, 01:41 AM
    Thread: The use of One-Hand Trait
Post: RE: The use of One-Hand Trait

Echoing what appears to be common sentiment here but; I'm all for traits that represent the character mechanically but when there's a strict BENEFIT to a trait meant to represent you only have one han...
Miller
Miller
General Discussion 31 1,930 03-03-2024, 01:42 PM
    Thread: Bodyguard Thread #2
Post: RE: Bodyguard Thread #2

Body Guard needs a pretty hefty hit yeah, it should be 30~35% DR considering how it applies or be reworked into an effect that can be played around. It's a no brainer and outclasses even Akmedis as a ...
Miller
Miller
Balance Fu 8 438 02-29-2024, 09:25 PM
    Thread: [Tool] SL2 Reckoning Calculator
Post: RE: [Tool] SL2 Reckoning Calculator

[Image: https://images2.imgbox.com/97/b4/b3fyEERC_o.png] this is the worst thing I've ever produced calc soon
Miller
Miller
Builds 26 14,516 02-18-2024, 03:42 PM
    Thread: Mastery of Weapon Arts
Post: RE: Mastery of Weapon Arts

(02-15-2024, 04:54 AM)Ray2064 Wrote: I don't think anyone would willingly ever give flamelit to their weapon, tbh. It'd turn the trait from handy to outright detrimental except on some niche stuff. ...
Miller
Miller
Balance Fu 12 594 02-15-2024, 07:01 AM
    Thread: Buffing Melee Weapon Crit Damage
Post: RE: Buffing Melee Weapon Crit Damage

(02-14-2024, 01:18 AM)Autumn Wrote: Regarding this though, does not dropping the GUI tax to do damage achieve kind of the same result?  I feel as though LUC could use 1.5 Crit per point instead of...
Miller
Miller
Balance Fu 11 509 02-14-2024, 10:14 AM
    Thread: Pain Proof
Post: RE: Pain Proof

(12-21-2023, 05:02 PM)Poruku Wrote: I am pretty sure rank 4 painproof does not provide a stronger buff Before System: * Initial Damage: 126 Slash Physical, flags: , sk: null, wep: Scareclaw / /obj/i...
Miller
Miller
Balance Fu 16 982 12-22-2023, 10:47 AM
    Thread: The Spirit Problem
Post: RE: The Spirit Problem

(12-15-2023, 07:25 PM)Ray2064 Wrote: wait holy shit i never realized the thing about 0M bash spirited bash doesn't give 0M bash despite the skill ranks implying that
Miller
Miller
Balance Fu 10 629 12-16-2023, 12:13 AM
    Thread: Random Stat Rerolling
Post: RE: Random Stat Rerolling

(12-11-2023, 06:16 PM)Poruku Wrote: It's not like builds with 60 san are a menace. They can have it. I mean I played a 60 san lupine recently. Really boosted the res to reach that juicy 25% all. It ...
Miller
Miller
Suggestions 14 966 12-12-2023, 02:39 PM
    Thread: Random Stat Rerolling
Post: RE: Random Stat Rerolling

The odds of a perfect CoMC is around 0.04% presuming the odds aren't weighted against or for you. If someone wants to pray to RNGesus on a 1/2500 chance for a few extra elemental res in an environment...
Miller
Miller
Suggestions 14 966 12-03-2023, 12:48 AM
    Thread: With a heavy Boneheart
Post: RE: With a heavy Boneheart

(11-06-2023, 10:16 PM)MothEnthusiast Wrote: ... Why is the baseline that you SHOULD be getting an extra action over everyone else every turn? Action economy is the strongest thing in any game like t...
Miller
Miller
Balance Fu 25 2,429 11-07-2023, 01:26 AM
    Thread: With a heavy Boneheart
Post: RE: With a heavy Boneheart

Some things I don't really understand is that in these arguments, the weight of needing 100% initial critical to even crit in the first place along with the denial of a third action is heavily overloo...
Miller
Miller
Balance Fu 25 2,429 11-06-2023, 09:09 PM
    Thread: With a heavy Boneheart
Post: RE: With a heavy Boneheart

In my opinion, Boneheart doesn't need to be anything more than 10~15 C.Evade. CEvade is already a 1:1 effective stat conversion if you only care about getting CEvade from their respective stats. al...
Miller
Miller
Balance Fu 25 2,429 11-04-2023, 08:34 PM
    Thread: Katana Dork Special (Sheath Sword + Voltiger)
Post: Katana Dork Special (Sheath Sword + Voltiger)

Simple change, can we have sheath sword grant Voltiger or Voltiger-like buff that only affects Kensei Skills for 1 round at the start of the next round? This could be attached to Zen Blade or Sheath S...
Miller
Miller
Balance Fu 2 449 10-26-2023, 11:37 AM
    Thread: Witness true strength
Post: RE: Witness true strength

(09-12-2023, 11:32 AM)Senna Wrote: Crit evade is too high. Crit evade is not high. It's easier to stack crit than it is to stack crit evade. How? I've made and witnessed many crit builds that does...
Miller
Miller
Balance Fu 31 3,212 09-12-2023, 01:59 PM
    Thread: Witness true strength
Post: RE: Witness true strength

(09-11-2023, 02:17 PM)Poruku Wrote: Hey, 120-150 extra hp is nothing to scoff at. Whether it's on an evade build or not doesn't matter. And one big issue with this is that we can't just put crit ch...
Miller
Miller
Balance Fu 31 3,212 09-11-2023, 08:08 PM
    Thread: Windstream Gi
Post: RE: Windstream Gi

I'm not sure if reverting the nerf to Windstream entirely is the best idea but I can definitely agree with the notion that we desperately need more accessible evade buffs across the board or generic o...
Miller
Miller
Balance Fu 15 2,043 08-07-2023, 07:50 PM
    Thread: the most important suggestion ever [Gigantys]
Post: the most important suggestion ever [Gigantys]

[Video: https://youtu.be/1_AUeCPrM9g] hello yes can we have this as a sound effect for heavy swing on gigantys; this is extremely important and will make gigantys great again arigathanks
Miller
Miller
Suggestions 3 780 07-14-2023, 01:26 AM
    Thread: Korvara Retrospective
Post: RE: Korvara Retrospective

(07-12-2023, 07:56 AM)Turadis Wrote: But the far more intense degree of OOC beauracracy, suffocating lack of playable space for long term ventures, and staunchly more limited character options have ...
Miller
Miller
General Discussion 20 4,497 07-12-2023, 11:10 AM
    Thread: Korvara Retrospective
Post: RE: Korvara Retrospective

I don't really like to comment with my own perspective on things but I figured I throw in my own point of view. Korvara has things I like and things I don't like, I adore the more public aspect of ro...
Miller
Miller
General Discussion 20 4,497 07-10-2023, 11:03 PM
    Thread: Martial Magical Inflicts
Post: RE: Martial Magical Inflicts

(07-08-2023, 03:40 AM)Skullcatrons Wrote: This is less infliction, and more about status resistances in general. You're going to still get poisoned by someone even if they have their infliction hal...
Miller
Miller
Balance Fu 10 1,872 07-08-2023, 11:23 AM
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