• SL2 Version 2.11 Update Notes

    by Neus » 09/28/2019

    Body:
    New Lighting System
    • This has now been fully implemented for exterior areas. Lighting behaves similarly to Loyrwell Tombs's interior dungeon area.
    • You can also use this system inside of your player house;
      - Each house level has 4 lighting presets.
      - You can customize the level of darkness, the secondary light color, and the secondary light color intensity for each preset.
      - Preset 1 is automatically loaded upon entering the house. The rest can be loaded via Preset Changers that you can buy at the chest next to Matsuri.
      - Furniture that should generate light now have it, and some can be toggled on and off by double clicking the placed item.
    New Preference
    • Predicted Movement - When set to on, when you select Move, a path will automatically be set to the nearest enemy.
    Class Adjustments
    • Martial Artist
      - Phoenix Talon - Max rank changed to 3. Damage changed to Rank * 10 (same max). Duration changed to 5 rounds. Now also restores HP equal to the bonus damage when triggered.
    • Mage
      - Whispering Cant - Now only applies to Offensive category spells.
    • Ghost
      - Blood Spike - 8% HP cost (from 5%), 2 round CD (from 1)
      - Scarlet Twister - 2 round CD (from 1)
      - Ether Invitiation - Attack now only occurs if the target has Claret Call on them after the effect.
    • Monk
      - Terra Strike - +1 Range per 5 Ki (from 3), max of 6
    • Bonder
      - Plie, Jete, Avant - Stat ratio changed to 175% + 75% per Rank (from 150% + 50% per Rank).
    • Boxer
      - Schwarz Sturm - When using a non-Boxer skill, the level is reduced by 2 instead of resetting to 0.
    • Black Knight
      - Castling - Max rank changed to 3. DEF Bonus changed to 3 + 2 per Rank (same value at max). Range increased by 3 if Black Wind has been invoked this turn.
    • Arbalest
      - Chained Boomerang - Max rank changed to 3. FP cost changed to 10 at all ranks. Hit Penalty changed to 30% - 10% per Rank (of weapon weight).