2.91
Duyuei Wall (Part 2)
- Added the missing Crescendo Phase portion of the raid event.
- Added a new boss enemy for the Finale portion.
- Added a miniboss enemy for the Crescendo Phase.
- Added 2 enemy types to the Wastes.
- Snakemen will now appear near the wall during the raid's active periods.
- Finale battle now has additional rewards added to its prize pools (similar to a normal dungeon boss).
- NOTE: Although this is mostly finishing up the raid event, expect additional regional systems to come in future updates.
Appearance Editor
- Added the ability to import/export outfits as text strings. Importing an outfit this way costs 1000 Murai, except; on the testing server, while still in the tutorial, and the first time you use it outside of it.
- Added the ability to scale icon parts horizontally/vertically.
Chat & Profiles
- Added Duyuei tribe symbols as options for chat backgrounds and profile backdrops.
- Added a chat emotion (pumpkin) to celebrate the Halloween season.
- Various backend changes to CSS/etc. Report any anomalies.
Mage
- Astral Gravity - Astral Belt effect now ends after the pull effects are applied (allowing it to self-synergize).
Rogue
- Fire Trap, Ice Trap, Gust Trap - Talvyd no longer increases the activation range of traps. (It still increases the placement range, however.) Traps which collide with an enemy due to a pushback effect now properly 'unclaims' the trap, allowing it to damage them.
Aquamancer
- Dancing Water - Dancing Tentacles will now attempt to inflict Slow LV 2 instead of Immobilize if the tentacle isn't on a water tile.
Hexer
- Earthbound Fog - Boss enemies no longer have actions prevented, but their Dark Resistance is lowered by 15% instead.
Grand Summoner
- Chain Unsummon - Cannot be used in the same round as Skip.
- Impact Dismiss - Damage now has Great Accuracy instead of being evasion-ignoring.
Ghost
- Sanguine Star - Now costs 3M, but has a 1 round CD.
- Reaper Scythe - Can now also be used by Scythe weapons.
- Dark Imbue - Effect adjusted. (Axe skill. Causes your Axe to extend with a dark blade similar to a scythe, increasing your Hit with Axe weapons and dealing Dark magic damage when you hit an enemy with basic attacks with an Axe weapon, or with a Ghost Axe skill. This effect lasts for 4 rounds. At Rising Game LV 3, it lasts for an additional round. At Rising Game LV 6, its Momentum cost is reduced by 2.)
- Added a minor animation when a bonus effect is gained through Rising Game LVs.
Youkai
- Jack o' Lantern; Stats adjusted. Regrowth replaced with Sinister Regrowth. Earth Child replaced with Autumn Animation.
- Fire Wail - Effect changed. (A shriek that sends flames shooting at the target. Deals Fire magic damage to a target enemy within 4 Range and has a chance to inflict Fear for 2 rounds. If unit is Stoked, Range increases by 3, targets a 3 Size Circle, damage by 25%, gains Great Accuracy, and has a chance to inflict Burn LV 15 for 2 rounds, but it consumes the Stoked effect.)
- Sinister Regrowth - +5 HP Regeneration. If the owner of this skill is Jack o' Lantern, then at the start of a new round: If within 1 Range of a destructible plant field tile, consumes and destroys 1 of those tiles to restore HP equal to level x 2, and this unit becomes Stoked and cures any Burn they possess. (Stoked causes basic attacks to deal Fire magic bonus damage equal to 50% of Fire ATK on hit, grants immunity to Burn, and grants +25 Evade.) This effect has a 3 round cooldown.
- Autumn Animation - A plant said to come alive when covered in dead leaves. Grants +15% Earth Resistance and +15% Water Resistance, but also gives a 15% Fire Weakness. If the owner of this skill is Jack o' Lantern, instead grants +50% Earth Resistance, absorbs Water damage, and has a 25% Fire Weakness.
Event Tools
- Added a 'import parts string' field to the monster editor, which can utilize the new text import/export for outfits to give icon parts to monsters. (For example, this would be useful for making 'normal' humanoid enemies.)
Items
- Sleigher, Sky Mantis Scythe - Now a scythe weapon.
ETC
- Divine Shower now displays the damage total it deals over its multiple hits instead of individual damage instances in the chat box.
- Fixed a bug where the selected icon part list would cause the entries to disappear when a scroll bar appeared.
- Fixed a bug where walking monsters would not engage players even after reaching them.
- Fixed a bug where you could become non-dense by getting Sticky Thrown.
- Various forum bug fixes.