Search found 10 matches

by Shujin
Thu Nov 07, 2019 5:27 pm
Forum: Bug Reports
Topic: [2.13b] Ghost Items
Replies: 0
Views: 36

[2.13b] Ghost Items

http://prntscr.com/ptunga Apperently we still have some Ghost Items. The problem with these is: - that they prevent me to actually craft as it doesn't let me acess the higher stack. - I can not Delete them to get rid of them - I can not store them into crates in a house - I can however put them int...
by Shujin
Thu Nov 07, 2019 4:48 pm
Forum: Balance Fu
Topic: Erase Shield Bullet
Replies: 2
Views: 66

Re: Erase Shield Bullet

Yeah I always thought that certain effects make no sense to be erased by Nullshell or other things. Guard is certainly one of them. I do not see a reason why it should erase your shield you cover behind.
by Shujin
Wed Nov 06, 2019 9:22 pm
Forum: Bug Reports
Topic: [2.13b] Aggresive Brute(Cold)
Replies: 0
Views: 33

[2.13b] Aggresive Brute(Cold)

Aggresive Cold says in the description that it deals Ice MAGICAL damage, it is however Ice physical damage,

I doubt this needs more infos.
by Shujin
Tue Nov 05, 2019 10:53 pm
Forum: Bug Reports
Topic: [v.2.13b] A Field of Frozen Spaghetti
Replies: 1
Views: 61

Re: A Field of Frozen Spaghetti

Firebird is weak they said. Firebird can't do jackshit they claimed.

Ice was good for once.
by Shujin
Sun Nov 03, 2019 1:29 pm
Forum: Balance Fu
Topic: Cinders vs Frostbite
Replies: 8
Views: 149

Re: Cinders vs Frostbite

3. Does nothing to individuals starting the round on top of Ice Sheets. If I remember correctly, dev wanted to add a evade malus or something while standing on enemy ice tiles? I thought something along the lines would be a nice as ice tiles are ignored 95% of the time anyway. But sure, Forstbite/I...
by Shujin
Tue Oct 29, 2019 9:04 am
Forum: Suggestions
Topic: [v2.12b] Regarding Felsmanege's Earth Spikes
Replies: 2
Views: 125

Re: [v2.12b] Regarding Felsmanege's Earth Spikes

Yeah the latter wouldn't be working so easily, they are 32x32 sprites, moving them up one pixel in the icon itself results in the top appearing at the bottom. So you would have to do it via code and rearrange them, which is more tedious for so little effect. or use a bigger base icon size, but still...
by Shujin
Tue Oct 29, 2019 8:20 am
Forum: Balance Fu
Topic: Dullahans no weakness?
Replies: 32
Views: 841

Re: Dullahans no weakness?

I think their interference resistance can be converted to 30 + 50% of your SAN instead of just being 50 + SAN % as a good starter, that'd make their interference resistance at 40 SAN like it was pre-GR, 50%. Which would cause them to sweat quite a bit when inflicted with the status as suddenly they...
by Shujin
Mon Oct 28, 2019 10:11 am
Forum: Balance Fu
Topic: Dullahans no weakness?
Replies: 32
Views: 841

Re: Dullahans no weakness?

Though unlike vampires they still can be healed, so they are devastating in teams fights with a healer in it. Even more since they have an interference immunity. Situationally thats better than potions. While I agree that many of the mentioned things like poison being a pretty oppresive Status in an...
by Shujin
Mon Oct 14, 2019 7:47 pm
Forum: Balance Fu
Topic: Dullahans no weakness?
Replies: 32
Views: 841

Dullahans no weakness?

Its a thing I noticed ages ago, many believed it was the case but it isn't... Can they get a weakness to Holy? They are possessed Armor, and one of the strongest races we have with one of the strongest Rush strategies possible (cause of their high momentum). Or at the very least give them a Weakness...
by Shujin
Thu Oct 03, 2019 8:25 pm
Forum: Bug Reports
Topic: [v.2.12] Twerking Hair
Replies: 1
Views: 115

Re: [v.2.12] Twerking Hair

Probably just forgot to mark it as a movement state.