Search found 10 matches

by Neus
Mon Jun 24, 2019 9:18 pm
Forum: Bug Reports
Topic: [V.2.04] Shared Gibbing
Replies: 3
Views: 127

Re: [V.2.04] Shared Gibbing

I'll just make it so you can't share Akashic damage.
by Neus
Mon Jun 24, 2019 9:14 pm
Forum: Bug Reports
Topic: [v.2.05b] Move indication mouse over bug
Replies: 1
Views: 85

Re: [v.2.05b] Move indication mouse over bug

This has been corrected.
by Neus
Mon Jun 24, 2019 12:00 am
Forum: Bug Reports
Topic: Noble Axe, no power gain
Replies: 1
Views: 54

Re: Noble Axe, no power gain

This has been corrected.
by Neus
Sun Jun 23, 2019 6:42 pm
Forum: Bug Reports
Topic: Stone Dragon Bug
Replies: 4
Views: 47

Re: Stone Dragon Bug

This has been corrected.
by Neus
Sun Jun 23, 2019 6:39 pm
Forum: Bug Reports
Topic: [V.2.04] Shared Gibbing
Replies: 3
Views: 127

Re: [V.2.04] Shared Gibbing

It's not technically a bug, but should probably be changed. What other effects are like this?
by Neus
Sun Jun 23, 2019 12:44 am
Forum: Bug Reports
Topic: [v2.05b] Adrenaline Failure
Replies: 3
Views: 87

Re: [v2.05b] Adrenaline Failure

Is this only against Wyverntouched? Is it only for Poison damage?
by Neus
Sun Jun 23, 2019 12:42 am
Forum: Bug Reports
Topic: Popout battle map lag
Replies: 1
Views: 34

Re: Popout battle map lag

This isn't a bug, but I've added a new preference to turn it off.
by Neus
Sat Jun 22, 2019 10:54 pm
Forum: Bug Reports
Topic: Caravan Shops refuse to exist. Still.
Replies: 3
Views: 73

Re: Caravan Shops refuse to exist. Still.

What was happening was that they could spawn in the outdated Cellsvich map. So this should be corrected. They'll always be in Cellsvich, Dormeho, or Tannis, unless one of them is under attack.
by Neus
Sat Jun 22, 2019 10:27 pm
Forum: Bug Reports
Topic: [v2.05b] Broken Aegis
Replies: 1
Views: 32

Re: [v2.05b] Broken Aegis

This has been corrected.
by Neus
Sat Jun 22, 2019 1:29 pm
Forum: Balance Fu
Topic: Possible Cinder Abuse Nerf Idea
Replies: 15
Views: 275

Re: Possible Cinder Abuse Nerf Idea

I've changed it to where field effect tiles will do damage based on the damage multi of the knockback, similar to Hooked Spearhead, etc.