Search found 10 matches

by ValkyrieSkies
Mon Oct 07, 2019 9:31 am
Forum: Suggestions
Topic: Enhanced profile!!
Replies: 9
Views: 253

Re: Enhanced profile!!

I kinda like the uniformity the current profile template provides as it generally prevents some of the illegible/eyerape tier profiles you'd find in Sbires, however different profile pics for different pages/tabs is an idea I really like and I've thought of bringing it up myself in the past - it'd m...
by ValkyrieSkies
Tue Oct 01, 2019 5:19 pm
Forum: Suggestions
Topic: Stagnancy and the world of SL2
Replies: 8
Views: 623

Re: Stagnancy and the world of SL2

It's not about advancing the timeline or anything that grand though, it's just about making the world not feel like a lifeless dead husk beyond the players through a simple bit of ongoing flavour. Everyday in real life people chat about inconsequential news across the whole planet, and it'd be nice ...
by ValkyrieSkies
Thu Sep 26, 2019 9:00 am
Forum: Suggestions
Topic: Stagnancy and the world of SL2
Replies: 8
Views: 623

Re: Stagnancy and the world of SL2

You're missing the entire point: A news agency made by a player could only ever report on what's happening amongst player characters which doesn't change anything - the world continues to be unchanging and everything remains strictly personal. I'm asking for information and news about the actual can...
by ValkyrieSkies
Wed Sep 25, 2019 10:03 am
Forum: Suggestions
Topic: Stagnancy and the world of SL2
Replies: 8
Views: 623

Stagnancy and the world of SL2

This is going to sound way more dramatic than it really is, but I want to discuss what I consider one of the biggest failings of SL2 as a setting; stagnancy. In SL2, the primary interactions taken in roleplay are generally driven purely by personal history and character - this isn't a problem in its...
by ValkyrieSkies
Tue Sep 24, 2019 9:33 am
Forum: Suggestions
Topic: Guild QoL
Replies: 5
Views: 173

Re: Guild QoL

Speaking of Guild QoL,

PLEASE MOVE THE 'LEAVE GUILD' BUTTON SOMEWHERE OTHER THAN RIGHT BESIDE THE 'CLOSE WINDOW' BUTTON
by ValkyrieSkies
Sun Sep 22, 2019 5:29 pm
Forum: Suggestions
Topic: Let's add a basic Rifle!
Replies: 14
Views: 678

Re: Let's add a basic Rifle!

Nah, the whole point of Ranger is that it's THE bow class; it makes much more sense to have Arbalest offer more gun options instead, especially for launchers.
by ValkyrieSkies
Sun Sep 22, 2019 9:14 am
Forum: Suggestions
Topic: Let's add a basic Rifle!
Replies: 14
Views: 678

Re: Let's add a basic Rifle!

One Overcharge is for use with any gun that only fires a single round, the picture just happens to be a shotgun. As for the power thing, I don't think it's good design philosophy to let a weapon be defined by a class - If you make the rifle have just as much power as the shotgun then that makes it w...
by ValkyrieSkies
Sat Sep 21, 2019 3:58 pm
Forum: Suggestions
Topic: Let's add a basic Rifle!
Replies: 14
Views: 678

Re: Let's add a basic Rifle!

While I was at it, I decided to do a few more sprites, including; * Some different finishes for the basic rifle, i.e: Light wood, dark synthetic material, and redwood * A scoped rifle which could be a blacksmithing weapon made using the base rifle which would sacrifice power, scaling and hit for mor...
by ValkyrieSkies
Sat Sep 21, 2019 2:15 pm
Forum: Suggestions
Topic: Travelling Merchants: Why Furniture?
Replies: 1
Views: 91

Travelling Merchants: Why Furniture?

To cut right to the chase, I've always found it odd how the travelling merchants sell furniture of all things; it's an incredibly bulky stock that really lends itself more to a warehouse type of facility. Furthermore, it makes it really annoying when you're trying to do some interior decoration and ...
by ValkyrieSkies
Thu Sep 19, 2019 2:28 pm
Forum: Balance Fu
Topic: Make Deadly Aim not shit
Replies: 9
Views: 260

Re: Make Deadly Aim not shit

In the current meta, getting a hit boost for multiple turns is already a fairly big deal though, I don't know if that's really necessary, however part of me wants to agree given that GUI/crit damage tend to be very underrepresented in-game.