Search found 10 matches

by Snake
Sat Jun 22, 2019 6:05 am
Forum: Balance Fu
Topic: Ephemeral Insight (Less retarded version)
Replies: 2
Views: 58

Ephemeral Insight (Less retarded version)

While having seemingly an unresistable damage type of attack, I believe paying 12 momentum for Ephemeral Insight only to have it disappearing within 1 effective round is not really the way. The uses are nigh-impossible and losing all that momentum that could be better put into using invocations does...
by Snake
Wed Jun 19, 2019 9:08 pm
Forum: Suggestions
Topic: Quality of Life changes to Performance
Replies: 0
Views: 42

Quality of Life changes to Performance

A few things I've noticed while using this new implementation were the big lack of control we have over what we do... I found myself in a situation ICly where I was trying to use my bard to play a comforting song for some worker so he could feel better after working, but ended up buffing them with F...
by Snake
Wed Jun 19, 2019 9:03 pm
Forum: Suggestions
Topic: High level Black Doors are way too long.
Replies: 6
Views: 104

Re: High level Black Doors are way too long.

Use LFG next time you're grinding. It's no excuse to complain about solo clearing BDPs, as they are completely fine as they are.
by Snake
Wed Jun 19, 2019 3:41 am
Forum: Balance Fu
Topic: Possible Cinder Abuse Nerf Idea
Replies: 15
Views: 275

Re: Possible Cinder Abuse Nerf Idea

What suffering? Pre-GR Cinders often dealt a maximum of 10-15 damage and that was already a lot. Now thanks to means of stacking damage on them, you can effectively make each tile pushed onto them deal a static, unresistable and armor-ignoring 50~ damage. Bonus points if your enemy is enchanted by R...
by Snake
Wed Jun 19, 2019 12:10 am
Forum: Balance Fu
Topic: Possible Cinder Abuse Nerf Idea
Replies: 15
Views: 275

Re: Possible Cinder Abuse Nerf Idea

Thanks, Luminary Element. Thanks, SPL 4. Thanks, STR granting HP. Those three additions to the game made Cinder builds become way, way too overbearing to fight. The game's balance tilted again to the wrong spot, Dev. Especially when Cinders tend to not only damage big, but also last for over 5 round...
by Snake
Tue Jun 18, 2019 1:40 pm
Forum: Balance Fu
Topic: The Divine Eyes of Elimination overhaul
Replies: 3
Views: 77

Re: The Divine Eyes of Elimination overhaul

ADD-ON:

Hold on! Drop those pitchforks and torches as you saw the word 'Vorpal' on my thread!

The vorpal part is assuming the hinted nerf from Dev at here:
Image

Those changes are with this in mind.
by Snake
Tue Jun 18, 2019 1:30 pm
Forum: Balance Fu
Topic: The Divine Eyes of Elimination overhaul
Replies: 3
Views: 77

The Divine Eyes of Elimination overhaul

Long story short, I believe a lot of people agree that it's not really fair to have humans being able to be so significant in PvP, which is already a damage race, and deal up to 300 free, unresistable damage just because they're sacrificing 10% of their HP and a measible 25 HP. That's 3 "Health Bars...
by Snake
Sat Jun 15, 2019 4:57 pm
Forum: Balance Fu
Topic: EXP discussion
Replies: 14
Views: 464

Re: EXP discussion

I wish ASAGO missions could be replayed, especially the Black Blood ones.
by Snake
Sat Jun 15, 2019 4:56 pm
Forum: Bug Reports
Topic: Checkma--- Knocked down?!
Replies: 2
Views: 46

Re: Checkma--- Knocked down?!

An easy fix would be adding Knockdown to the list of what you can gain the Checkmate bonus at.
by Snake
Mon Jun 10, 2019 3:50 pm
Forum: Bug Reports
Topic: End PVP battle in BDP= +1 Monster
Replies: 15
Views: 458

Re: End PVP battle in BDP= +1 Monster

>increase exp gains if this is fixed LOLOLOL.... Really? Ahem. Going from what was discussed in Discord, I hardly doubt there will be any compensation for this, as this makes skipping from LV1 to LV30~ quite effortless since you're pretty much leeching from a dungeon's Full Clear bonus, which is a s...