Search found 10 matches

by LatentSparrow
Thu May 09, 2019 4:24 am
Forum: Mapping
Topic: Simple Questions & Answers
Replies: 34
Views: 13320

Re: Simple Questions & Answers

Thank you!

Byond Key: LatentSparrow
by LatentSparrow
Mon Apr 15, 2019 8:29 pm
Forum: Mapping
Topic: [WIP] Badlands Arena
Replies: 9
Views: 983

Re: [Permission/WIP?] Badlands Arena

It already looks so amazing. Keep up the great work! Thank you <3 My only issue is how central Remedia's tent is. I personally feel it would be better to have it off to the side instead and place a social area where it is currently. Many come to the arena to simply socialize, which this new arena d...
by LatentSparrow
Sun Apr 14, 2019 6:07 pm
Forum: Mapping
Topic: Simple Questions & Answers
Replies: 34
Views: 13320

Re: Simple Questions & Answers

Alright. Would adding this cause any issues to the game? Right now, it loads up fine in the editor when I throw it in new_turfs.dm. This is just the alpha_mod I use for lighting color coded by using your method so I can see visually. https://i.imgur.com/MJFrzXK.png EDIT: Also, is there an easier way...
by LatentSparrow
Sun Apr 14, 2019 3:21 pm
Forum: Mapping
Topic: [WIP] Badlands Arena
Replies: 9
Views: 983

[WIP] Badlands Arena

I've been holding this map for months (maybe a year) now. It has just been collecting dust for the longest time, and if I don't do this now, I never will. The whole map is roughly the same size as the current Arena. The Arena itself is slightly larger than the current one. https://i.imgur.com/AgekRM...
by LatentSparrow
Sat Apr 13, 2019 11:12 am
Forum: Mapping
Topic: Simple Questions & Answers
Replies: 34
Views: 13320

Re: Simple Questions & Answers

Any updates on the lighting stuff you're working on? I've been holding off on a few things in anticipation of the Lighting getting fixed.
by LatentSparrow
Fri Jan 11, 2019 8:05 pm
Forum: Mapping
Topic: Simple Questions & Answers
Replies: 34
Views: 13320

Re: Simple Questions & Answers

Is there a way I could alter this to fit the lighting system I use? (In a separate file works as well, like 'new turfs.dm') Image
(from markers.dm)

I'd just need more alphamod values and whatnot to make the lighting process go by a lot faster.

EDIT: Nevermind! I got it.
by LatentSparrow
Tue Jun 19, 2018 4:13 pm
Forum: Balance Fu
Topic: Pocket Sand Cooldown
Replies: 3
Views: 1024

Pocket Sand Cooldown

The title basically states it. Can Pocket Sand please have a cooldown instead of being only once per match? There are other moves such as Altera in Lantern Bearer (AoE) and Sun Flare in Monk (Map-Wide: Auto blind in 1 range) that can be spammed over and over while affecting more than one opponent. I...
by LatentSparrow
Mon Jun 18, 2018 5:27 pm
Forum: Bug Reports
Topic: Itempot Cache is /obj/skill/riprun (help me)
Replies: 3
Views: 1172

Itempot Cache is /obj/skill/riprun (help me)

Image

This is what is currently filling my whole chat box each round, each time damage is inflicted, and so on when the Claw Gauntlets are equipped.
It severely lags my game each time it pops up, and it shows this message at least a hundred times in the chatbox.
by LatentSparrow
Mon Jun 18, 2018 1:07 am
Forum: Sigrogana
Topic: [REDACTED]
Replies: 3
Views: 2872

Re: [Tannis] Reports of defaced property.

OOC Note:
The guild isn't IC at the moment.
by LatentSparrow
Wed Jun 13, 2018 1:42 am
Forum: Bug Reports
Topic: Underground Love Zone [Dense tiles and request]
Replies: 3
Views: 1021

Re: Underground Love Zone [Dense tiles and request]

You are not supposed to go down the ladder. It is just a dead end down there. The sewers was going to be larger, but I cut most of it just to get Cellsvich out. The dense tiles on the left side was for people to not walk through the fence and get on the bottom floor under the ladder, cause as stated...