Search found 10 matches

by Fern
Sun Dec 08, 2019 4:54 am
Forum: Balance Fu
Topic: Blazing Cyclone Spam
Replies: 13
Views: 571

Re: Blazing Cyclone Spam

I'd prefer if the following happened instead, assuming a change is necessary: -Cyclone Spear now knocks people airborne before Cinder ticks can go off (like the nerf that had been applied to Explosion from Mage a long while ago) -The range on Cyclone Spear drops from 5 to 3 (or 2) I've admittedly ne...
by Fern
Tue Nov 26, 2019 9:17 pm
Forum: Bug Reports
Topic: The Disappearance of the Speech Bubble (v2.13b)
Replies: 2
Views: 137

The Disappearance of the Speech Bubble (v2.13b)

If you perform a "full relog" mid-battle (as in you close the game and reconnect in a fight) you will lose the ability to display the speech bubble that pops up when you're typing in emote. This currently can only be fixed by relogging again, but out of battle.
by Fern
Mon Nov 25, 2019 9:46 am
Forum: Kysei
Topic: Loyrwell Tombs's Strange Visitor
Replies: 2
Views: 148

Loyrwell Tombs's Strange Visitor

Inside the church-like building located in Loyrwell Tombs, there's now a Blood Ruby gem laying down on its white platform. A crimson aura faintly emits from its body, something about it seeming... off, to say the least. One can only imagine how it got there.
by Fern
Fri Nov 22, 2019 10:37 am
Forum: Balance Fu
Topic: Unlimited Power (Eternal Servitude)
Replies: 12
Views: 286

Re: Unlimited Power (Eternal Servitude)

Personally, the only time I have seen Adon Graxis become really nuts is with a Dullahan. Otherwise I think it's relatively easy to stop most of the time, normally by silencing the caster or preventing them from having 6M as soon as possible. Silence is all over the place as well. That said, regardin...
by Fern
Mon Nov 18, 2019 10:38 pm
Forum: Bug Reports
Topic: Toggle my hotbar, baby. 2.13b
Replies: 1
Views: 48

Re: Toggle my hotbar, baby.

As a suggestion, you should probably rename the topic title to include the current version of the game! (v.2.13b) As to what I've experienced myself with this, it also happens that if you try to change the toggle from the battle menu instead of the hot bar, it doesn't reflect the change in the hotke...
by Fern
Thu Nov 07, 2019 6:39 pm
Forum: Mapping
Topic: [Complete] Karaten (21/11/2019)
Replies: 17
Views: 661

Re: [WIP] Karaten

This is eye candy! My only concern is how the ASAGO building's colors seem to conflict with the rest of the map but that might be just me... although it's not a big deal. EDIT: Figured I should elaborate, but it kinda feels like the ASAGO building is 'forced in' to me? It's mainly because of the col...
by Fern
Sat Nov 02, 2019 11:36 pm
Forum: Balance Fu
Topic: Cinders vs Frostbite
Replies: 8
Views: 217

Re: Cinders vs Frostbite

I agree in that Frostbite doesn't feel worth the set-up anymore. Admittedly I have been feeling like cinders were the only field tile effects that deservee the division effect, but it's probably easier said than done to make them the only ones affected by it, not to mention that it might look very i...
by Fern
Thu Oct 31, 2019 9:55 pm
Forum: Bug Reports
Topic: Relent Oof [v2.02]
Replies: 6
Views: 551

Re: Relent Oof [v2.02]

As of v.2.13, I have encountered an issue with Relent Gale that was not present before.

If you cast Relent Gale and Scarlet Twister someone into you, you're the one knocked fown instead (the caster). This did not happen before the fix attempt, so I imagine it's unintentional...
by Fern
Thu Oct 31, 2019 12:35 am
Forum: Suggestions
Topic: Prinny Debug QoLs
Replies: 4
Views: 224

Prinny Debug QoLs

While testing things with the Prinny, I thought of making these suggestions that would make it more feasible to test other things you normally cannot do (or find it very difficult) with the normal Prinny. I.E: 1. A Prinny fight option in the Statue of Memories with player-debug where the Prinny is t...
by Fern
Sun Oct 27, 2019 8:11 pm
Forum: Balance Fu
Topic: Excel Line Issues
Replies: 10
Views: 343

Re: Excel Line Issues

I have seen many, many Excel builds be attempted after Great Reckoning hit and many of them were abandoned a short time afterwards for a different weapon type. I wouldn't be against increasing their scaling to 85% or 90%, though I'd say 90% is for the best.