Search found 10 matches

by Fern
Fri Jun 14, 2019 7:49 am
Forum: Bug Reports
Topic: Cut Up (v.2.05b)
Replies: 1
Views: 46

Cut Up (v.2.05b)

Skill: Cut Down Class: Ghost Problem: The skill states that it may inflict a status that reduces Phys and Magic defense by LV%. Currently, this only applies to the Phys part of the deal. It gives the target more magic reduction instead of decreasing it. Steps to reproduction: 1. Inflict Claret Call ...
by Fern
Tue Jun 11, 2019 12:25 am
Forum: Balance Fu
Topic: EXP discussion
Replies: 14
Views: 413

Re: EXP discussion

I think Jupiter presented pretty good ideas there, my favorite being the daily ASAGO quests one. I'm not sure about weekly, though. Maybe the story quests could grant more EXP upon completion, or there could be a prefix that makes it so every mob in the dungeon has a mini-boss tag, and the EXP gaine...
by Fern
Sun Jun 09, 2019 10:43 pm
Forum: Suggestions
Topic: Let us rename our characters.
Replies: 8
Views: 227

Re: Let us rename our characters.

I think the current renaming system we have is fine as is, since it's easier for a GM to keep track of mechanical renames when people have to ask them for it specifically.
by Fern
Tue Jun 04, 2019 6:42 pm
Forum: Balance Fu
Topic: Plisfa's Anti-Fun
Replies: 7
Views: 269

Re: Plisfa's Anti-Fun

It's a skill that's been weighing on my mind for a while when it comes to Hit vs. Evade. While they both still aren't completely balanced, Plisfa's Masochism throws the idea of balance completely out the window with little to no counter-play. The best counter-play there is currently is to just simp...
by Fern
Tue May 28, 2019 7:58 am
Forum: Balance Fu
Topic: Change to rush down strategies
Replies: 12
Views: 455

Re: Change to rush down strategies

I find this to be a very healthy and efficient change in the long run. With positioning and conditions like these, it'd likely be harder to find stuff that breaks fights Round 0 in the future updates.

I'd say more, but I'd be repeating the points brought up in the post.
by Fern
Tue May 28, 2019 4:00 am
Forum: Bug Reports
Topic: Reaper Scythe [v2.04]
Replies: 3
Views: 145

Re: Reaper Scythe [v2.04]

Claret Call only increases physical damage which might be the reason.

Though the description of the innate does state it boosts the damage of Ghost skills.
by Fern
Mon May 27, 2019 3:23 am
Forum: Suggestions
Topic: My body as a shield (True Sacrifice) Trait suggestion
Replies: 9
Views: 287

Re: My body as a shield (True Sacrifice) Trait suggestion

To not draw away from the use of protect with a shield either you could possibly make it a trait that stops projectiles at you , instead of carrying through you, or make it an active skill you'd have to utilize in order to protect. (Something like a buff for x duration, as protect is passive) Good ...
by Fern
Mon May 27, 2019 3:20 am
Forum: Balance Fu
Topic: Engineer Bots (Ah shit here we go again version)
Replies: 17
Views: 674

Re: Engineer Bots (Ah shit here we go again version)

I don't think Engineer is 'weak' no, my bad if my phrasing came off that way. It's just that currently people tend to only use it for bombing/item bonuses rather than what I'd (personally) expect to be the core part of the class, which is the whole stuff with robots/upgrades.
by Fern
Sun May 26, 2019 6:57 am
Forum: Suggestions
Topic: Vocal Bork [Old Sing Verb]
Replies: 7
Views: 290

Re: Vocal Bork [Old Sing Verb]

Cheer sounds good.
by Fern
Thu May 23, 2019 5:05 pm
Forum: Balance Fu
Topic: Engineer Bots (Ah shit here we go again version)
Replies: 17
Views: 674

Re: Engineer Bots (Ah shit here we go again version)

I don't see a problem with all of these myself. Engineer's been made fun of for eons now, it'd be nice if it could silence the whole "monoclass engineer/engineer the most op" joke by being more appealing overall. I almost never witness engineers in PVE or PVP myself, to my knowledge it's because peo...