Search found 10 matches

by Trexmaster
Sat Aug 17, 2019 11:52 pm
Forum: Bug Reports
Topic: Ready To Hide Behind (v2.08b)
Replies: 1
Views: 43

Ready To Hide Behind (v2.08b)

As of the most recent hotfix, Scapegoat Shield successfully applies Ready To Hide Behind when used (even on the Metalaegis itself, even though it'd be useless due to the wording). After several tests, the status does not block the damage of magical autohits used (Fir, Isendo, Wretched Oil, War Cry) ...
by Trexmaster
Sat Aug 17, 2019 11:08 pm
Forum: Suggestions
Topic: The Skills window during a battle
Replies: 4
Views: 70

Re: The Skills window during a battle

A sub category for certain numerous skill types like Shells and Demon Hunter stance skills (Cobra/Reaver/Matador/Desperado) could help alleviate the crowding. I think more realistically having a space for toggle skills would be nice so everything you switch on/off is in one spot as opposed to being ...
by Trexmaster
Thu Aug 15, 2019 12:56 pm
Forum: Bug Reports
Topic: Scapegoat Shield
Replies: 0
Views: 20

Scapegoat Shield

Metalaegis' new skill Scapegoat Shield doesn't grant the intended effect (Ready To Hide Behind), doing nothing whenever cast on an ally except expending momentum and the 10 FP it costs. Steps to reproduce: 1. Use Deploy: Metal Aegis 2. Try to use Scapegoat Shield on an ally once its turn rolls around.
by Trexmaster
Fri Jul 26, 2019 9:37 pm
Forum: Suggestions
Topic: You play me right round, Right Round (Free Performance)
Replies: 5
Views: 129

Re: You play me right round, Right Round (Free Performance)

This is the exact reason why pray was made into a wemote and not an emote, so as not to totally wall the chat with this kind of spam. And pray takes -25- stamina, and it was still considered disruptive. Granted from an IC perspective it makes more sense for perform to be visible so the same solution...
by Trexmaster
Thu Jul 04, 2019 11:46 am
Forum: Suggestions
Topic: W-what is this!? Venom Drive Buff Suggestion?!
Replies: 4
Views: 201

Re: W-what is this!? Venom Drive Buff Suggestion?!

Sure, just make Venom Drive have a cap then.

You ARE aware it can raise STR beyond your mod cap, right. Because as it stands I'd hardly call it underpowered. It's only limited by the Poison level you can get.
by Trexmaster
Tue May 07, 2019 6:39 pm
Forum: Balance Fu
Topic: I hate fun (Offhand On crit Pt2)
Replies: 27
Views: 1675

Re: I hate fun (Offhand On crit Pt2)

Against my better judgement, I'll address a few of the new issues that have cropped up. 1. Not building crit evade or evade against this setup will actively detriment your team. Correct. This is not exclusive to this build, as lacking defenses against mechanics that abuse having multiple targets (Cl...
by Trexmaster
Fri May 03, 2019 3:10 am
Forum: Suggestions
Topic: Synthetic Skin
Replies: 1
Views: 245

Synthetic Skin

I don't know why this wasn't a trait that was included in the rework to begin with, but: Synthetic Skin - Requires: Any Mechanation type : You qualify as being a race that has skin for the purposes of traits that require having skin, such as Tattoos and Lovely Face. We have Synthetic Hair, and consi...
by Trexmaster
Sat Apr 27, 2019 11:36 pm
Forum: Balance Fu
Topic: I hate fun (Offhand On crit Pt2)
Replies: 27
Views: 1675

Re: I hate fun (Offhand On crit Pt2)

It is fantastic in PvE, that much goes without saying. I speak as one of the people who used this after Moonlight Mercy got gutted for the same reason. Strictly speaking of its PvE effectiveness: It does need to be toned down, but the setup requires being able to hit and crit PvE mobs consistently a...
by Trexmaster
Wed Apr 24, 2019 4:06 am
Forum: Bug Reports
Topic: Attention please! *crickets* (v2.01b)
Replies: 3
Views: 357

Re: Attention please! *crickets* (v2.01b)

I can explain that one, Dev. The Youkai gained EXP because of what I assume to be a bug with monster mercenaries on death. When killed, monster mercenaries grant EXP at the end of the fight as if they were an enemy mob, like the Firespitter shown in the picture self-detonating to kill itself and end...
by Trexmaster
Tue Apr 23, 2019 11:10 am
Forum: Balance Fu
Topic: Let's Miragetalk about Miragewalk
Replies: 17
Views: 1123

Re: Let's Miragetalk about Miragewalk

I support adding a cooldown to how often Miragewalk is allowed to activate given how trivial it is to reapply. Especially since as mentioned, offensive skills proc the effect too, so it's not as if you're dedicating the momentum to applying Miragewalk. It's an added benefit on top of what you'd alre...