Seriously though, this revamp looks quite interesting, and if the weapons/skills fall into place well enough, the game will benefit big from this new system.the true sigrogana legends starts here
Though as far as points-per-level goes, considering we're looking at 12 stats and boosts that, while they have a soft cap, are still somewhat plausible beyond the drop-off point, I'd say 4 points per level would be a solid starting point.
However, I do have a select few concerns/questions regarding this system... But at this stage, only two really matter:
1. What changes will we see to Elemental Resistance properties and Damage Reduction skills/properties, if any?
2. Are stat mods going to be treated to the same dropoff that the base stat will encounter?