Big Meaty Claws

"VAs are too strong!" "Evokers are too weak!" "Nerf Kinu!"
A place for all your ideas and woes regarding game balance.
User avatar
Lonestar
Talkative Poster
Talkative Poster
Posts: 202
Joined: Wed Dec 07, 2016 6:51 pm

Big Meaty Claws

Post by Lonestar » Mon Apr 15, 2019 1:53 pm

Right now, thanks to the new traits, Shaitan is one of the most powerful races in the 'current tank meta' thanks to the trait 'Painful Grip', that gives Shaitan a tool to ignore defense once per turn with Grapple. STR dump with the right tools is not a hard thing to do, and it makes the trait incredibly oppressive not only because of their low cooldown, but also because it's very easy to pull, with very little chance of failing it (85% of success with full talent).

Image
In the image above is a Shaitan with 72 Scaled STR. Now, onto the changes I propose here, and I feel like both should take place:

1. Painful Grip now ignores armor, and not Physical DR.
2. The cooldown of Grapple should be increased by one turn (2 in total) if the Shaitan grabs the Painful Grip trait. If the suggestion above doesn't take place, the cooldown should be instead increase to 3 turns total.

Thoughts?
Image

User avatar
Spoops
Posted to Death
Posted to Death
Posts: 2694
Joined: Wed Feb 25, 2015 9:25 am
Location: Somewhere

Re: Big Meaty Claws

Post by Spoops » Mon Apr 15, 2019 1:58 pm

Sounds fine to me, it does quite a lot of damage, might hurt a lot of shaitans who just didn't dump completely in STR but thats on them I suppose.

User avatar
Snake
Posted to Death
Posted to Death
Posts: 2464
Joined: Mon Sep 21, 2015 10:14 pm
Location: Motherbase - Main Office

Re: Big Meaty Claws

Post by Snake » Mon Apr 15, 2019 7:22 pm

It should just ignore Armor and not Physical Damage Reduction, I agree.

A Shaitan building nothing but STR can easily invalidate a heavy amount of stat investment and class point investment with nothing but a single trait. Besides, it's not as if this change will make Painful Grip any less worthy, since PvE mobs are now packed with Armor and Magic Armor.
"Show me what you've got, Snake!"
Image
Image ~ Dev, 08/16/2016.

User avatar
PantherPrincess
Talkative Poster
Talkative Poster
Posts: 247
Joined: Thu Nov 13, 2014 7:21 am

Re: Big Meaty Claws

Post by PantherPrincess » Mon Apr 15, 2019 7:24 pm

While a change should be in effect I don't think both at the same time is a good idea that's a rather big cut on the chopping block. I'd either change it to ignore armor and keep its current cooldown or keep the formula and increase its CD to 2-3 turns.
Image

User avatar
iStabOreos
Intermediate Poster
Intermediate Poster
Posts: 78
Joined: Wed Dec 23, 2015 4:30 pm
Location: Hammer Space

Re: Big Meaty Claws

Post by iStabOreos » Wed Apr 17, 2019 2:11 am

This probably was already said, but yes, if it just ignored armor instead of physical DR then it would be fine where it is.
Image

User avatar
Fern
Posted to Death
Posted to Death
Posts: 523
Joined: Wed Nov 12, 2014 6:46 pm
Location: Phantasm

Re: Big Meaty Claws

Post by Fern » Wed Apr 17, 2019 7:20 am

Making it not ignore DEF sounds good.
Image

Post Reply