Spent (Charm)

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EenKogNeeto
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Spent (Charm)

Post by EenKogNeeto » Sun Apr 28, 2019 12:07 am

Currently, breaking charm doesn't really do anything to you at all, you can just be re-charmed by the same cruel vixen who just slit your throat after winking at you the first time.

I suggest that whenever a charm wears off (Possibly when hit by the person that caused it instead?), you (Also?) gain increasing resistance to their charms for a while after that until you have time to recover your energy.

Example: You've become disillusioned with the causer reducing the potency of the charms that they inflict you with by LV
Obviously, none of this would apply to the Alarune, she's an abusive lover after all.

Or just add yet another immunity but I don't think Charm really needs it, it has counters. This would just benefit people with none of those counters so they don't get hit with fat 50-60% damage reduction every three rounds (Or less in some cases). I can maintain a level 60 charm on someone for an entire fight if they have less than 200 status resist, which, assuming they aren't pre-equipped with a stone heart, are a vampire who can lunatism to break it, or a shaitan...They kind of just get fucked. Somewhat literally.

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Raigen.Convict
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Re: Spent (Charm)

Post by Raigen.Convict » Fri May 03, 2019 3:19 pm

I can sort of agree on a stacking resistance, because are we that stupid and horny of people that we can just be re-charmed over and over? At the least a trait for this. So if you dont take it then that's on you. Charm's never been that much of an issue for me beyond "stop standing next to the alraune, i'm going to burst it and it may hit you."
And then it does.
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Shujin
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Re: Spent (Charm)

Post by Shujin » Fri May 03, 2019 7:16 pm

Raigen.Convict wrote:
Fri May 03, 2019 3:19 pm
I can sort of agree on a stacking resistance, because are we that stupid and horny of people that we can just be re-charmed over and over?

Yes.

I personally have no real oponion towards it, Charm has so far never been a problem as far as I could see. Certain charm items could even need a buff like sweet leaf, heck that shits useless.

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Aqua
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Re: Spent (Charm)

Post by Aqua » Sat May 04, 2019 1:23 am

Charm doesn't seem to be an issue in my eyes and pratically have no over all opinion on such. Though the idea of buffing things like sweet leaf, I can get behind, which could possibly lead to a suggestion maybe who knows. Though in all honest its pretty rare to find someone running charm if they aren't a Felidae using play cute because thats probably whatever felidae uses these days.
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Snake
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Re: Spent (Charm)

Post by Snake » Sat May 04, 2019 11:13 pm

Charm is so easy to be removed, though. And we have one race that is immune to it, and two others that can lower duration or just purge it.
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EenKogNeeto
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Re: Spent (Charm)

Post by EenKogNeeto » Sun May 05, 2019 8:16 am

As is, it's a 3 round cooldown for 50-60% damage reduction until three turns pass or you hit THEM two to three times. (Blow kiss)
Or a constantly re-applied charm to reduce damage by 25% if they are looking at you (Lunar Lunatism)

Banquet is comparatively balanced, requiring both a hit check AND a inflict check. For...The same amount of DR that Blow Kiss gets, but without the modifier to make it easier when wearing Unarmored and at melee range only (Also has a -hit mod from the front and sides)

Compare this to the existing reliable Charm that was rarely used before: Wink, the bonded skill of Lilu which gave half of her level in charm for two rounds. (30% DR but hard to maintain due to any damage breaking it basically)

If the extreme cases are brought in line, it opens room for the weaker cases to be brought up to their level. Sweetleaf could be given a buff without fear of everyone suddenly turning into alarunes, Lilu install could make you an abusive lover or something since that's kinda Lilus entire schtick So on and so forth.

I have builds based around charm, two of them in fact, and I would hate to use them against someone in PVP in the current state. Nothing more frustrating than being smacked with a constant debuff that halves your damage when fighting someone whose already tanky. Not everyone's a shaitan yet.

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