Another multipart idea; Status Resistance

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Swiftkusura
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Another multipart idea; Status Resistance

Post by Swiftkusura » Thu Oct 03, 2019 7:11 pm

So I have a few ideas, I'm going to go with the reason first though, it's known that if you're corrupted you're pretty much a status sponge and it's -terrible- because you can't actually build against statuses in a meaningful way *I'm looking at you, faith* because the primary status resistance source is well, a bad thing for Corrupted.

Corrupted are missing out on; 2 Focus 2 Health 1/6 Elemental resistance across the board and status resistance because their race crumples at the very idea, even has a trait that some how to take because aptitude turns on their backdraw passive unless you're a theno so you have to give up even your base sanctity because of ghost gains from aptitude.

Here's the first idea; Corrupted could use a trait that lets them use vitality in place of sanctity ***Only for Status resistance*** which would let them not crumple under the weight of instantly being statused, Thenos get +10 status res but guess what, unless you build faith *Which gives poor returns of status res* I still would not stop -any- silence effects from anyone whose job it is to do so. And they're also susceptible to poison with which is one of the strongest sources of damage in the game *Because who doesn't like taking 5% hp of true damage a turn for numerous turns while your opponent runs away*

The second option is to just overall move status res to vitality overall, of all stats it would make sense and be accessible for everyone, vitality is a stat for enduring so it'd make sense that it helps you suffer through a status, odds are everyone will balance out status resistance levels a little bit but likely won't have the ability to stop most hexers still, but at least they won't be a 100% chance to be statused every time, because I've been in one too many scenarios and seen one too many where poison is the decider, when poison doesn't scale on -anything- to do damage

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DoctorMad
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Re: Another multipart idea; Status Resistance

Post by DoctorMad » Thu Oct 03, 2019 7:45 pm

But moving status resist on vitality will mean its on a stat everyone takes.
Most people will get the status resist they need since they'll also take FAI, which they want to for the crit evasion. Suddenly secondary problems like status resistance and critical resistance are nonexistent.

Swiftkusura
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Re: Another multipart idea; Status Resistance

Post by Swiftkusura » Thu Oct 03, 2019 7:49 pm

I did suggest it as a corrupted trait too, it doesn't have to be an "Everyone takes it" deal, or it can go to Res as someone was saying to me, just something to give corrupted a way to build status resistance

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Spoops
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Re: Another multipart idea; Status Resistance

Post by Spoops » Fri Oct 04, 2019 1:19 am

Moving it to vitality is not a great idea, its not like status resistance is impossible for corrupted to obtain now, we have loads of items, effects and even an enchant that'll help them jam their foot in the door, but in the end they're still corrupted, they're not meant to have divinity protecting them from statuses all the time.

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Snake
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Re: Another multipart idea; Status Resistance

Post by Snake » Fri Oct 04, 2019 10:07 pm

I'm with Spo. It's a racial drawback to compensate for some of their broken effects, and justify future broken effects added with no buts.
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WaifuApple
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Re: Another multipart idea; Status Resistance

Post by WaifuApple » Tue Oct 08, 2019 12:49 am

Vitality is definitely not ideal for an idea like this - it is something that will be taken regardless, and is good enough without throwing on status resistance for any paticular reason. And, yeah - They have no divinity to protect them anyway.
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