Because we do not agree with the proposed changes in this particular instance for the reasons outlined, and the forum does not selectively censor feedback that the original poster does not agree with, nor should it be.
They aren't. They are difficult to tackle for roughly 5% of that 1%, again for multiple reasons specific to individual build types, so it's more like 0.05%.Mewni wrote: ↑Mon Nov 04, 2019 11:30 pmIC perspective is: the players are the very few rare people that can actually tap in a lot of focus, and thus are superpowered beings. the playerbase is literally the "1%" so, no, i don't think Dullies are supposed to be super hard to take down even to the 1% of superstrong people.
They are also described in lore, to be stronger. So they absolutely should represent a challenge to 'strong' individuals when they number among said strong individuals in the first place.
"The 'body' of the Dullahan does not possess any of the usual vulnerabilities of flesh, but that is not always a benefit. For example, the ability to heal it with natural medicine, or being able to move as quickly."
"Rather than utilizing the energy of life, the Dullahan moves by the force of its soul, and in battle, this strains it to the point of exhaustion. It is very easy for a Dullahan to over-exert themself by not realizing how much power they are using, and so the skilled among these cursed souls often fight at a slow pace; something that inspires fear in their enemies."
"The strength of the Dullahan is spiritual in nature, resulting in a body that is less affected by the weight of its collective."
Dullahans fall into the same category as Ghosts and Possessed. If that ever changed due to an update or was simply an oversight then they absolutely should have it, because that's what they are described to be.