Dark Claws (Shaitan) needs to be Great Reckoning'd.

"VAs are too strong!" "Evokers are too weak!" "Nerf Kinu!"
A place for all your ideas and woes regarding game balance.
User avatar
Snake
Posted to Death
Posted to Death
Posts: 2569
Joined: Mon Sep 21, 2015 10:14 pm
Location: Motherbase - Main Office

Dark Claws (Shaitan) needs to be Great Reckoning'd.

Post by Snake » Tue Dec 24, 2019 3:38 pm

Dark Claws

Powerful black carapace protects and increases the force of the Shaitan's attacks. They gain +6 (-1 per 10 Scaled SAN) damage to all attacks, but attacks with Tomes and Bows use up twice as much weapon durability (due to the delicate aspects being torn up more easily by Shaitan claws).
Could this be changed to "They gain +6 (-1 per 10 Scaled SAN) Scaled Weapon Attack" instead?

It will definitely fix a couple of very high damage issues people have been having with how Guns work. (The racial adds +6 damage per shot that is not divided per amount of rounds, which can turn this simple and innocent +6 damage into +24 damage, or even +48 damage, when using a Quickdraw.)
"Show me what you've got, Snake!"
Image
Image ~ Dev, 08/16/2016.

User avatar
Maksimum_Fire
Novice Member
Novice Member
Posts: 16
Joined: Mon Jun 24, 2019 2:04 am

Re: Dark Claws (Shaitan) needs to be Great Reckoning'd.

Post by Maksimum_Fire » Wed Dec 25, 2019 12:42 am

I'd rather giga tank shaitan builds not sink further into unlimited power with six free swa.

How about it just only affects fist weapons, for flat damage or for SWA? Shaitan is super solid as things are without dark claws that dark claws doesn't need to be an especially overpowering racial.
Don't worry, I'm intentionally cringe.

User avatar
Spoops
Posted to Death
Posted to Death
Posts: 2842
Joined: Wed Feb 25, 2015 9:25 am
Location: Somewhere

Re: Dark Claws (Shaitan) needs to be Great Reckoning'd.

Post by Spoops » Wed Dec 25, 2019 12:44 am

Honestly I've never seen how dark claws adding to ranged weapon damage has ever made sense, 6 SWA would technically be a buff for the passive overall and I could see it working very well.

The alternative is having it only effect melee weapons, that would fix nearly all issues until multi-hit melee weapons are ever introduced, and I doubt to the same extent as QUICKDRAW.

User avatar
Hanzo
Intermediate Poster
Intermediate Poster
Posts: 79
Joined: Tue Dec 11, 2018 4:00 pm

Re: Dark Claws (Shaitan) needs to be Great Reckoning'd.

Post by Hanzo » Wed Dec 25, 2019 5:59 pm

Spoops wrote:
Wed Dec 25, 2019 12:44 am
Honestly I've never seen how dark claws adding to ranged weapon damage has ever made sense, 6 SWA would technically be a buff for the passive overall and I could see it working very well.

The alternative is having it only effect melee weapons, that would fix nearly all issues until multi-hit melee weapons are ever introduced, and I doubt to the same extent as QUICKDRAW.
The power you apply to the trigger adds more pew to your bullets.

User avatar
iStabOreos
Intermediate Poster
Intermediate Poster
Posts: 90
Joined: Wed Dec 23, 2015 4:30 pm
Location: Hammer Space

Re: Dark Claws (Shaitan) needs to be Great Reckoning'd.

Post by iStabOreos » Wed Jan 08, 2020 1:42 am

Hanzo wrote:
Wed Dec 25, 2019 5:59 pm
Spoops wrote:
Wed Dec 25, 2019 12:44 am
Honestly I've never seen how dark claws adding to ranged weapon damage has ever made sense, 6 SWA would technically be a buff for the passive overall and I could see it working very well.

The alternative is having it only effect melee weapons, that would fix nearly all issues until multi-hit melee weapons are ever introduced, and I doubt to the same extent as QUICKDRAW.
The power you apply to the trigger adds more pew to your bullets.
Haha meme joke or not, this needs to be nerfed or balanced back because the meta with Shaitans (and lets be fair it’s an asshole build for lack of a better term) is duel Quickdraws with other damage stacking plus their weird 6+ claws that works with tomes, bows and APPARENTLY GUNS so yeah, can we just remove the fact they proc with range because that doesn’t make a lick of sense.
Image

User avatar
PantherPrincess
Talkative Poster
Talkative Poster
Posts: 270
Joined: Thu Nov 13, 2014 7:21 am

Re: Dark Claws (Shaitan) needs to be Great Reckoning'd.

Post by PantherPrincess » Wed Jan 08, 2020 7:26 am

Halving the bonus for tomes, guns, and bows seems like a good option to start with, removing it fully seems a bit too much imo so maybe even 25% effectiveness for those 3 weapon types. I believe it should only support swords, axes, fists, daggers, and spears fully.
Image

User avatar
Neus
Site Admin
Site Admin
Posts: 5553
Joined: Tue Nov 11, 2014 12:53 pm

Re: Dark Claws (Shaitan) needs to be Great Reckoning'd.

Post by Neus » Mon Jan 13, 2020 6:11 am

Well, I'd rather make it to where it only applies to attacks made with melee weapons for now.

User avatar
Shujin
Posted to Death
Posted to Death
Posts: 723
Joined: Wed Dec 10, 2014 8:48 pm

Re: Dark Claws (Shaitan) needs to be Great Reckoning'd.

Post by Shujin » Mon Jan 13, 2020 2:16 pm

Thank you, daddy.

User avatar
Snake
Posted to Death
Posted to Death
Posts: 2569
Joined: Mon Sep 21, 2015 10:14 pm
Location: Motherbase - Main Office

Re: Dark Claws (Shaitan) needs to be Great Reckoning'd.

Post by Snake » Thu Jan 16, 2020 4:26 pm

Praise be, Devsus!
"Show me what you've got, Snake!"
Image
Image ~ Dev, 08/16/2016.

User avatar
iStabOreos
Intermediate Poster
Intermediate Poster
Posts: 90
Joined: Wed Dec 23, 2015 4:30 pm
Location: Hammer Space

Re: Dark Claws (Shaitan) needs to be Great Reckoning'd.

Post by iStabOreos » Fri Jan 17, 2020 4:47 pm

:RAISED_HANDS:
Image

Post Reply