Prinny Debug QoLs

Have an idea for the game? Something you'd like to see improved? This is where you should post it.
User avatar
Fern
Posted to Death
Posted to Death
Posts: 547
Joined: Wed Nov 12, 2014 6:46 pm
Location: Phantasm

Prinny Debug QoLs

Post by Fern » Thu Oct 31, 2019 12:35 am

While testing things with the Prinny, I thought of making these suggestions that would make it more feasible to test other things you normally cannot do (or find it very difficult) with the normal Prinny. I.E:

1. A Prinny fight option in the Statue of Memories with player-debug where the Prinny is treated as Possessed. This makes it easier to test Holy, Black Spirits, etc.

2. A Prinny fight option where it has 1000 HP (or increasing the normal ones' HP to that). This makes it easier to test stuff that needs you to whack them more than once.

3. An option that makes the Prinny unable to be critically struck, like the Lich racial. This makes it easier to compare normal and critical damage. It could probably be a skill you're given when you fight the Prinny specifically, a toggle maybe?

4. I'm not sure if this one would be easy to implement at all, but an option that lets you set the number of Prinnies you're fighting at once (with a cap) would be appreciated too!
ImageImage

User avatar
Lolzytripd
Posted to Death
Posted to Death
Posts: 1435
Joined: Wed Nov 12, 2014 7:04 pm

Re: Prinny Debug QoLs

Post by Lolzytripd » Sat Nov 02, 2019 2:38 am

Increase prinny health to like...2000 minimum.


there are some jank combo's I'd like to see fully play out that I'm pretty sure would auto end the combat after the 1000hp ends.

also multiple prinny fight is a great idea

User avatar
WaifuApple
Social Poster
Social Poster
Posts: 313
Joined: Tue Feb 20, 2018 5:57 pm
Location: The Void, Somewhere.
Contact:

Re: Prinny Debug QoLs

Post by WaifuApple » Sat Nov 02, 2019 2:11 pm

I want this so much, aaaa.
I have nothing useful to contribute to this signature.

User avatar
Senna
Frequent Poster
Frequent Poster
Posts: 124
Joined: Fri Nov 30, 2018 9:18 pm

Re: Prinny Debug QoLs

Post by Senna » Sun Nov 03, 2019 6:08 pm

This is something we've been asking for a while now. Yes please BUFF prinny. Hell even with some bug test I couldn't use prinny because it dies so quickly. I would suggest making it open a control panel right before the battle whereas you can select the stuff you want prinny to have from all the stuff fern suggested, to increase its hp base on your liking or its defensive/status as well as the ability to leave/end battle after the testing. Something like LoL's training tool. (the training tool is alot of commands and controls so you can test whatever on the rift)
Image
Image
Image
Image
Image

User avatar
HexGirlBestGirl
Novice Member
Novice Member
Posts: 12
Joined: Tue Oct 22, 2019 9:26 am

Re: Prinny Debug QoLs

Post by HexGirlBestGirl » Tue Nov 05, 2019 1:24 am

Now this is gonna sound omega big brain. I apologize ahead of time but. How about you also allow us to...CONTROL the Prinny? No need to go crazy but sometimes, i'd love to test certain interactions and such with myself and it'd help in certain instances.

Post Reply