Movable Second Floor Exits

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Dimmie Dunce
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Movable Second Floor Exits

Post by Dimmie Dunce » Sun Feb 03, 2019 8:55 am

I've been working on a project that is essentially a pathway leading to a small fortress, via the use of the Asago House ticket.
But I've ran into a teensie tiny little itty bitty problem.

The 'entrance' to the Fortress is at the back of the entire map, after traversing past a wall and a bridge and a small river etc.
So, when someone enters through the portcullis, the 2nd floor exit is, unfortunately, the same spot as its entrance.

Meaning that, the courtyard I'm making in the center of the room, has a big ol' teleporter exit smack dab in it. Which, cannot be moved to the front of the room.

I propose that the second stairway exit is movable, much like the second stairway entrance is movable.

Otherwise I'll need to think of a reason as to why one walks through the portcullis and ends up in the courtyard.
Which admittedly might be fun...
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Noxid
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Re: Movable Second Floor Exits

Post by Noxid » Mon Feb 04, 2019 7:04 am

Was actually thinking of making a thread for this myself. This would be a huge improvement for those people who like to make maps that are supposed to connect at the edges too.

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Hanzo
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Re: Movable Second Floor Exits

Post by Hanzo » Mon Feb 04, 2019 1:43 pm

I've been wanting to make one myself, this is very much needed.

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