Sleuthing, Investigating and Eavesdropping

Have an idea for the game? Something you'd like to see improved? This is where you should post it.
User avatar
Ardratz
Intermediate Poster
Intermediate Poster
Posts: 82
Joined: Wed Nov 12, 2014 9:01 pm

Sleuthing, Investigating and Eavesdropping

Post by Ardratz » Mon Mar 25, 2019 7:27 pm

As a player of SL1 I miss quite a few things from the game. Just one of those is the Detective class, it's abilities and the Unique items it had access to. While some were good for combat there were also some items that were really good for RP purposes, such as the Night-Vision Goggles or the ever classic Wiretap.

I've been thinking of a way of how they would work in SL2 and honestly the best method I've come up with would be having them connected to traits. A pair of Detective Themed Traits that would require certain stats to have, like several others from the trait reckoning. I figure the requirement would be something along the line of 15-20 in Skill, Guile and maybe another stat (probably something like Will or Cel).

The first trait would be a sort of General Detective trait with bonuses to Handguns but also a RP bonus to 'sleuthing' such as increasing the distance they can hear says, emotes and whispers (mostly whispers).

The second trait would be the ability to craft the special items, this trait would be required to both craft and use the items giving them more importance and so that people can't just craft them, LE, and then use them.

As for some of the items the second trait can give access to I can imagine it could be new items like the wiretap or being able to upgrade some of the Detective Items Air gives out to make improved versions of the badge, coat, watch and boots, and so on. The Watch could get some Magic DR kinda like the one in SL1. Maybe they could even craft upgrade parts for Guns as well.

Of course there would also be the wiretap which honestly should just work like it did in SL1. Using it drops the invisible 'bug', it has a time limit before it fizzles out, it can 'hear' whispers from further away and through walls and of course it turns every single person it hears into 'Some Dame' but of course the person who used the Wiretap would be able to hear every single conversation within its 'range' no matter where they currently are.

User avatar
Miller
Frequent Poster
Frequent Poster
Posts: 193
Joined: Wed Nov 12, 2014 6:34 pm
Location: Animu smirk

Re: Sleuthing, Investigating and Eavesdropping

Post by Miller » Mon Mar 25, 2019 8:04 pm

I like this idea a lot, SL2 is missing alot of the overworld gimmicks SL1 had and I think this would be fine to be implemented into SL2. It could function similarly to the Ninja Training trait as well; opening up a whole new branch of talents for having the first detective trait that provide bonuses like the ones brought up in OP already. (Increased hearing distance/bonus to handguns) While the second would let you use and craft the tools.

I can't say I have an idea of what stat requirements the traits should have however. WIL/SKI/GUI all sound good to me.

User avatar
Noxid
Frequent Poster
Frequent Poster
Posts: 177
Joined: Wed Sep 07, 2016 6:05 am

Re: Sleuthing, Investigating and Eavesdropping

Post by Noxid » Mon Mar 25, 2019 9:04 pm

We have the detective items in the game. It would be neat if wearing those combined with traits gave thematic bonuses that made them worth it.

User avatar
Snake
Posted to Death
Posted to Death
Posts: 2464
Joined: Mon Sep 21, 2015 10:14 pm
Location: Motherbase - Main Office

Re: Sleuthing, Investigating and Eavesdropping

Post by Snake » Mon Mar 25, 2019 9:32 pm

Bring back more Detective gimmicks. ;_;7 And I agree that this would be good as a trait that unlocks a new talent tree with those extra utilities for non-combat reasons (or combat, when geared up with detective stuff), so more investment is required and people just don't become sudden detectives within a fruit. And also, feels more balanced like this, since you'll be sacrificing some of your 'combat capacity' to gain 'day-to-day capacity', like the Scavenger tree works.
"Show me what you've got, Snake!"
Image
Image ~ Dev, 08/16/2016.

User avatar
Spoops
Posted to Death
Posted to Death
Posts: 2693
Joined: Wed Feb 25, 2015 9:25 am
Location: Somewhere

Re: Sleuthing, Investigating and Eavesdropping

Post by Spoops » Mon Mar 25, 2019 10:17 pm

I can get behind this, especially if it offers additional methods of roleplay, the mechanical part is just icing on the cake and can probably serve to make detectives play out more detective like in combat too.

User avatar
Slydria
GM
GM
Posts: 476
Joined: Wed Nov 12, 2014 6:35 pm
Location: Australia

Re: Sleuthing, Investigating and Eavesdropping

Post by Slydria » Mon Mar 25, 2019 10:46 pm

I do think bringing back some of the Detective flair with Traits or Traits that unlock Talents would be nice to see.

I would also like to see the items Air sells get some tweaks (Camera Hat and Poison Dart never see the light of day due to how ineffective they currently are) or maybe if there's an addition of a Set Bonus for equipping a combination of say any 3 of those kinds of items.
Image

User avatar
Sawrock
Posted to Death
Posted to Death
Posts: 607
Joined: Wed Nov 12, 2014 9:29 pm
Location: Discord: Sawrock#1201

Re: Sleuthing, Investigating and Eavesdropping

Post by Sawrock » Mon Mar 25, 2019 10:50 pm

I love the idea of roleplay-use items such as the wiretap. Even though I wouldn't make a detective myself, I feel the game would be richer with the introduction of said tools and abilities.
Image

User avatar
Blissey
Social Poster
Social Poster
Posts: 323
Joined: Wed Nov 12, 2014 6:35 pm

Re: Sleuthing, Investigating and Eavesdropping

Post by Blissey » Tue Mar 26, 2019 12:08 am

This would be so watermelon. +200.
Image
Image
^Mercala's Favorite Apparently

User avatar
PantherPrincess
Talkative Poster
Talkative Poster
Posts: 247
Joined: Thu Nov 13, 2014 7:21 am

Re: Sleuthing, Investigating and Eavesdropping

Post by PantherPrincess » Tue Mar 26, 2019 1:36 pm

This is actually cool, I'm 100% for it. I think you nailed the requirements on the head since Skill and Guile are pretty much stats a detective would have. I could see Will in there as well since from what I can tell its another stat relating to knowledge. +1 from me.
Image

User avatar
DoctorMad
Intermediate Poster
Intermediate Poster
Posts: 53
Joined: Sun Apr 01, 2018 2:35 am

Re: Sleuthing, Investigating and Eavesdropping

Post by DoctorMad » Tue Mar 26, 2019 7:52 pm

We got that Oracle trait that let them see past chatter, didn't we? I think this might actually happen.
Last edited by DoctorMad on Wed Mar 27, 2019 3:52 am, edited 1 time in total.

Post Reply