Another Fluffy Option for PvP

Have an idea for the game? Something you'd like to see improved? This is where you should post it.
User avatar
Krunch
New Member
New Member
Posts: 9
Joined: Wed Sep 25, 2019 9:32 am

Another Fluffy Option for PvP

Post by Krunch » Fri Sep 27, 2019 8:48 am

I had this idea for an alternative form of PvP, alongside Spar and Serious. A third option named "Mercenaries" or something like that so players can make use of their mercenaries if they have them enabled under Preferences. Figured I'd bring this up now, as the dev is reading through suggestions in preparation for an update.

This would allow people to have fluffy fights that aren't necessarily fair, but might be fun tools to facilitate roleplay. A good example may be a necromancer who wants to fill the field with the damned, or a Lord who wants to fight alongside faceless soldiers. It would clearly be an option but allow people more freedom to make fun little encounters or scenarios without putting all the weight in the hands of a GM.

I understand that you can fluff encounters like this or fetch a GM to help you and I have no issue with either of those methods, but I figured this would grant the players a cool option and it wouldn't be out of the way to implement. We do have all the code necessary for such a feature, I assume implementation would be fairly trivial and not warrant much attention in terms of balancing given that it would be inherently imbalanced.

As an extension of that, maybe customizable mercenaries of some kind? I don't care about skill sets or what have you, but even the ability to dress them would open up a world of possibilities.

I'd love to hear people's thoughts on this, as I'm very eager to capture and use bandits for a character idea of mine, and a myriad more thoughts I'd like to put into practice.
Last edited by Krunch on Fri Sep 27, 2019 10:55 am, edited 2 times in total.

User avatar
Spoops
Posted to Death
Posted to Death
Posts: 2755
Joined: Wed Feb 25, 2015 9:25 am
Location: Somewhere

Re: Another Fluffy Option for PvP

Post by Spoops » Fri Sep 27, 2019 10:42 am

I don't mind this type of pvp mode, not only does it add to characters that rely on aid from others than themselves, I must add it probably helps GMs a ton too if they were able to recruit their customized monsters as mercenaries, I haven't much to say on their behalf aside from that however as I don't wanna speak too much about it.

Regardless I think it can open up other fun scenarios besides these, maybe one day you just wanna pit a bunch of grindylows against eachother and see who wins the artillery war

User avatar
Tamaki-Kun
Intermediate Poster
Intermediate Poster
Posts: 54
Joined: Sat Jan 10, 2015 3:59 pm
Contact:

Re: Another Fluffy Option for PvP

Post by Tamaki-Kun » Sat Sep 28, 2019 10:44 am

Yes. Yes. Take all my yeses. Take them!

I need this in my SL2 life.

(Not really much I can say that hasn't already been mentioned.)
I need more building tools, Dev!

User avatar
K Peculier
Talkative Poster
Talkative Poster
Posts: 206
Joined: Sat Jul 16, 2016 2:11 am
Location: Catgrill Heaven

Re: Another Fluffy Option for PvP

Post by K Peculier » Sat Sep 28, 2019 10:46 am

I absolutely approve if its a separate game-mode, since PvP already displays a warning of whether it is serious/spar/stylish I don't see why not.

If possible lets have it add every players mercenaries as well.

I can finally be a spooky skeleton man with his spooky skeleton gang. (No skeleton warrior I cry, but at least other undead are fair game.)
"Oh? You're approaching me?"

User avatar
Snake
Posted to Death
Posted to Death
Posts: 2501
Joined: Mon Sep 21, 2015 10:14 pm
Location: Motherbase - Main Office

Re: Another Fluffy Option for PvP

Post by Snake » Mon Sep 30, 2019 4:42 pm

I'm all down for this, certainly having this feature enabled not only for PvE but as a standalone mode for PvP will make the game a little more fun. It's not like people can just like, 'deny' a PvP Mercenary fight anyway. And I can bet it will be more used than Stylish is right now, lmao.
"Show me what you've got, Snake!"
Image
Image ~ Dev, 08/16/2016.

User avatar
Lolzytripd
Posted to Death
Posted to Death
Posts: 1422
Joined: Wed Nov 12, 2014 7:04 pm

Re: Another Fluffy Option for PvP

Post by Lolzytripd » Tue Oct 01, 2019 12:10 am

this option should also probably include any effects that summon allies for pve, such as frostdogs or barghests.

User avatar
Sawrock
Posted to Death
Posted to Death
Posts: 615
Joined: Wed Nov 12, 2014 9:29 pm
Location: Discord: Sawrock#1201

Re: Another Fluffy Option for PvP

Post by Sawrock » Fri Oct 04, 2019 3:07 pm

This would be absolutely lovely.
Image

User avatar
Hanzo
Novice Member
Novice Member
Posts: 48
Joined: Tue Dec 11, 2018 4:00 pm

Re: Another Fluffy Option for PvP

Post by Hanzo » Fri Oct 04, 2019 11:15 pm

y

User avatar
EenKogNeeto
Intermediate Poster
Intermediate Poster
Posts: 73
Joined: Fri Nov 23, 2018 5:06 am

Re: Another Fluffy Option for PvP

Post by EenKogNeeto » Sun Oct 06, 2019 6:08 pm

Didn't think anything I was going to read today would convince me to log in and reply, but this is a great idea. As someone who plays a Mad Dullahan in mallus and attacks camps, I literally have an entire class slot dedicated JUST to summoning two more knights to make it SOMEWHAT like a swarm of mindless dullahans.

I already only do spar intent since none of my damage types inflict mechanical injuries, and dullahans cant be mechanically injured. So having the option to toss in some extra dullahans without upping the stakes would be perfect.

User avatar
WaifuApple
Social Poster
Social Poster
Posts: 301
Joined: Tue Feb 20, 2018 5:57 pm
Location: The Void, Somewhere.
Contact:

Re: Another Fluffy Option for PvP

Post by WaifuApple » Mon Oct 07, 2019 2:18 pm

Sure, why not. This seems like a bit of good fluff for down the line, especially if we'd be allowed temporary mercenaries out of GM mobs so we can team up with them.
I have nothing useful to contribute to this signature.

Post Reply