Event Admins, but Why?

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Sarah54321
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Event Admins, but Why?

Post by Sarah54321 » Mon Oct 14, 2019 7:44 pm

Hello! Awhile ago I spoke about event tools and event admins in a post long ago. We got lighting, we got narration, but I think it'd be nice if Event Admins would still be a thing- I'll explain why in an attempted simple manner.

Event Admins are needed in my view of the game because of a few factors.

1. GMs aren't always available, even if we have five.
2. Certain players wish to be able to host events but don't have the tools to do so.
3. It would help make the world a bit more active.

As for how the eventmins would work...

Event Admins, in my opinion, should be open to trusted players and those that truly want the game to be able to flourish and have activity beyond casual. If anything there should be an application if needed, looked over by the GMs and Dev as well.

Event Admins should be able to make events- be able to spawn mobs, give certain items. However, there's obviously something that should be done about it if it's ever abused. The events themselves should be looked over by a GM, that way it's not lore breaking. Along with that, Event Admins should be monitored through GM tools to see what they do. Something simple like seeing what items are spawned, what sort of monsters are spawned, and what messages are sent over Narration on World and Map settings.

It'd be relatively easy so long as there aren't too many Event Admins available. I'd say a number, but I don't exactly have an idea of how many is too many or too little. I understand why a lot of people may think Event Admins aren't needed, but I feel like it would make hosting events easier for several people, not just the people who are Eventmins. Besides that, it's sometimes very hard to get something going if you need to wait for a GM to be available. I know several event chains that have either stopped or just are almost on permanent hiatus because of this exact issue.

Thoughts? Worries? Concerns? Arguments? Post them here, I'll try to reply best and as politely as I can.
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Whitender
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Re: Event Admins, but Why?

Post by Whitender » Mon Oct 14, 2019 8:25 pm

On the good side, I can say that help on going on IC events, but I then feel if there is lot of Trouble, but that idea is good yet complex on my side as the Person needs to Sacrifice a Slot for into Having the Event Admins, or they can just give it to them as if they have a IC Power, but at long it works Sarah, I'll be looking forwards this to exist later on.
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Lonestar
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Re: Event Admins, but Why?

Post by Lonestar » Mon Oct 14, 2019 8:47 pm

Eventmins would definetely keep the game going and more active. Either by helping players with ideas for events but lacking the tools, and also performing their own types of public-ish events that requires said tools. It's an idea that I've felt necessary for every game that fears stagnancy.

Hell, I'd even volunteer myself to be one of them. So I'm all for it.
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Re: Event Admins, but Why?

Post by Snake » Tue Oct 15, 2019 12:17 am

I'd sure vouch for myself too if numbers are needed there on the Eventmins, given I don't have to handle the job of Chaos/Sly at having to manage players. We kind of need Eventmins to be a thing sooner than later, lest we want to risk losing the game to stagnancy, and we need a satisfactory number to cover a playerbase that constantly has from 30 to 90 players online every day in the week non-stop.

I've been around for quite a while now and well, I believe having near three thousand posts in this forum speaks a bit about how much I love SL2 and its constant development to the point of sticking out my neck to be at the mercy of the rest of the players.

If help or contingency is needed there, I'm in.
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WaifuApple
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Re: Event Admins, but Why?

Post by WaifuApple » Tue Oct 15, 2019 11:17 am

I know things like this have been considered before, and turned down, with Dev unsure of how trustworthy we could be with those powers, but it does seem to me like we could make use of eventmins. So here's a few reasons why they'd be really good for the game. I'll be covering already mentioned points, but putting them out there in more detail.

Demand: One of the things I have very often noticed is that, when making an event, unfortunately (no fault to the GMs on this) GMs are either already doing something, or unable to be around. Considering events that require PvE mobs take a few phases of planning, such as mob creation, mob testing, and the actual events, the time between planning an event and getting it out there can be stretched, because it often seems like event demand is more than the current amount of GMs can handle.

Stagnancy: The world can feel very stagnant these days, because meaningful threats are hard to pull off for players. In a game where PvP solves mainstream battles, your meaningful threats as a player can be struck down with ease before they make a name for themselves, and you can't do anything about that sometimes. This means some people are reliant on mobs to make a threat that will last long enough to get people talking about them like they can actually affect anything - which again, means planning and timing will slow the flow of villainous acts down, too. To have more people able to, well... be of service in speeding that process up, would be good. Calamity would be potentially more frequent, then - and we could probably use that.

Stress: Currently, events are usually done by 1-2 of the 5 GMs. Some GMs are too busy to, and some just specialise in another part of the admin process, which is fine. But that leaves the problem of two people been given the workload of the events of anyone in the game who wants PvE mobs in their event - and I have no doubt that can get stressful. So if anything, this could help ease the stress GMs might face if faced with a bunch of events in need of doing.

Now, the things that can be done to ensure that eventmins are kept under control so you can feel like you actually trust people enough for that.

Recommendation: Not just anyone can apply to be an eventmin if the opportunity presents itself. Letting that be the case will only allow people who would never make good use of the power be able to apply. So I'd say it would be best to leave it to the reccomendation of your existing staff team on who you'd consider, if such a role existed.

Confirmation: Any event plans that require PvE should still go to a GM. At that point, they can confirm or deny the lore of it and whether they agree with the idea, and if the idea is sent by a player, the GM can assign an eventmin if they're too busy. If the plot is by the eventmin themselves, the GM can greenlight them to go ahead with it. Now, this doesn't sound like it's lightening the load at all, but believe me, this skips out a lot of the effort GMs would need to go to for anyone who wants to run events, but still allow them to act as eventmins whenever they want, too.

Limits: Of course, the obvious thing. A limit on eventmins of some kind. We don't want TOO many people with this power - so there should be cap on the amount you'd allow. Without putting pressure on eventmins, they should reasonably be expected to help out now and then, rather than just doing their own events - or they probably shouldn't be considered.
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