[v.2.02] Hotbar bug with Headshot

When you run into a bug, you can post it here. Yes. -When-.
Please make sure you read the sticky!
User avatar
Snake
Posted to Death
Posted to Death
Posts: 2445
Joined: Mon Sep 21, 2015 10:14 pm
Location: Motherbase - Main Office

[v.2.02] Hotbar bug with Headshot

Post by Snake » Wed May 08, 2019 4:18 pm

When you move Basic Attack to a Hotbar, if you buy the trait "Maneuver: Special Attack 1", the 'Basic Attack' type and range from your Hotbar will be fully substituted by 'Headshot', even if the Hotbar is set to utilize 'Basic Attack'.

This is probably caused by (Attack - obj/skill/fe_attack/gun) part getting confused with (Headshot - obj/skill/fe_attack/gun/headshot) by the system when used from a Hotbar. Just a wild guessing.

The gun used was Crazy Coyote.

Image
Info from Player Debug, I used multiple instances of a hotbar from drag-and-drop. Tested all, but only 'Attack' (aka Basic Attack) seems to be behaving oddly, by turning into 'Headshot' as explained below:

Image
Image

Using Basic Attack while having Headshot trait, it becomes Headshot regardless

Image
Image

Headshot stays Headshot.


And finally, when I remove the trait, my Basic Attack hotbar reverts to Basic Attack.

===

Any doubts on this poor explanation, ask at once Dev. It's kind of complicated to report Hotbar bugs without knowing what exact information will be necessary for it to be fixed.
"Show me what you've got, Snake!"
Image
Image ~ Dev, 08/16/2016.