Feline Trickery [v.2.03b] Topic is solved

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Feline Trickery [v.2.03b]

Post by MakeshiftWalrus » Sun May 19, 2019 3:34 am

It's possible to trap people in the housing districts in Cellsvich by catching the cat in front of the east and west housing districts' entrance. The cat is dense, preventing people from leaving through the one-tile corridor.


Making the cat non-dense would probably fix this.

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Re: Feline Trickery [v.2.03b]

Post by Neus » Fri May 31, 2019 6:47 am

You should be able to walk over Fluffles in the next update.

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