[V.2.06.05b] House Exits Resetting

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Blissey
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[V.2.06.05b] House Exits Resetting

Post by Blissey » Fri Jul 12, 2019 3:33 am

I know that this is likely a known bug and has been reported before, but I felt that the attention needed to be redirected again. My house's exit keeps on resetting back to its original bottom-most left-corner spot. Nothing that I do fixes it. Spacing adjustment doesn't fix it. Placing walls on the spot doesn't fix it. It resets after the house finishes unloading and is reloading again, stating that a house entrance couldn't be found and a new one needed to be regenerated.

I know how this works: you need proper steps to replicate and a cause, any cause, but there isn't one that I can see. No one can reliably replicate or test this, so I was wondering if there was a way to include some kind of debug feature to see what goes on when the house unloads and reloads and give that message? I'm trying to rebuild the Voilegard Town Hall and it's currently non-functional due to this.

Thanks!
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Neus
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Re: [V.2.06.05b] House Exits Resetting

Post by Neus » Wed Aug 14, 2019 2:58 pm

Try putting furniture down/picking it back up and see if that fixes it.

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