[v2.07] wild ride, still shooting blanks. Topic is solved

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Lolzytripd
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[v2.07] wild ride, still shooting blanks.

Post by Lolzytripd » Sat Aug 03, 2019 11:25 am

My previous thread on this marked fixed, is wrong.

The bug

Using wild ride with a mutated weapon into a gun should work like wild ride normally does with a non mutated gun.

Instead you perform the attack animation, Ride the knocked down target, but make 0, ZERO, none, actual attacks against any possible targets despite flashing with the attack animation and turning to face them as you ride your knocked down victim.

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Re: [v2.07] wild ride, still shooting blanks.

Post by Lolzytripd » Mon Aug 05, 2019 1:05 am


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Neus
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Re: [v2.07] wild ride, still shooting blanks.

Post by Neus » Wed Aug 14, 2019 3:16 pm

Key/slot that I can easily test this from?

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Re: [v2.07] wild ride, still shooting blanks.

Post by Lolzytripd » Wed Aug 14, 2019 5:16 pm

Key sigrogana legend, Slot 3 Sitribelle

Use the braver gun, easiest way to knock down is to skip turn> nitrogen drop, descending ouroburos>next turn wild ride.

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Re: [v2.07] wild ride, still shooting blanks.

Post by Neus » Thu Aug 15, 2019 4:49 pm

This has been corrected, and I expect it broke something else along the way.

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Re: [v2.07] wild ride, still shooting blanks.

Post by Lolzytripd » Thu Aug 15, 2019 9:11 pm

I'll let you know if I find anything odd.

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