Resting Serpent Inn - Dormeho
Body - How is The Guild structured?
- The backbone of The Guild are its coalitions. Each ray of light atop The Guild's insignia represents one of the coalitions, who are always numbered at fifteen. Furthermore, each of these groups elects a representative that takes part in The Synodus, a council that deals with all matters of importance within The Guild, and decides by simple rule of majority. Being part of one of the fifteen coalitions, further decreases the initial 37% cut that The Guild would otherwise take. Apart from these coalitions, The Guild holds a number of freelance agents that enjoy its protection, without taking part in its parties. Though they have equal opportunity for advancement, this method of participation is discouraged.
Hierarchy - What are the ranks within The Guild?
- Within The Guild, there exist two types of ranks, regular ranks, and honorary ranks. The former is a ranking ladder that determines one's general position within The Guild, while the latter are optional jobs that one can chose to take part in for various benefits - while tending to The Guild's general needs at the same time. Both, are divided into three tiers, that one advances through obtaining a form of currency known as "death coins". These are used both for purchasing new ranks, as well as obtaining other favours from The Guild itself.
[+] Low Ranks - The Quaesitor
---[-] Acolitus - 0 Death Coins
---[-] Spatiator - 10 Death Coins
---[-] Aequo - 20 Death Coins
[+] Tier 1 honorary ranks:
---[-] Frontsman - For a modest decrease in the pay cut, and wages from the object in question, an assassin can chose to become employed in one of The Guild's fronts - businesses that serve to hide the illegal activities going beneath, or mission hubs, resting areas and the like. They pepper the world, and are a vital part of The Guild.
---[-] Courier - For the benefit of receiving slightly more coin with missions completed, an initiate can set themselves into the network of general Guild logistics. These include, but are not limited to things such as contracts, letters, field orders, and all around grunt work. Couriers are, nonetheless, treasured by the organisation due to the vital nature of their task.
[+] Mid Ranks- The Sicarius
---[-] Umbra - 40 Death Coins
---[-] Miseria - 60 Death Coins
---[-] Credo - 100 Death Coins
[+] Tier 2 honorary ranks:
---[-] Scout - A role available to more senior members of The Guild. They receive a commission should they obtain valuable information, or spy out potential members. Should they do the latter, the request is sent further up the ladder for review. As their 'charge' fulfils tasks, and advances in rank - so are they rewarded in a similar manner.
---[-] Accountant - Once they prove themselves both thrustworthy, and capable of such responsibility, assassins can serve to keep The Guild's paperwork tidy. This, involves everything from overseeing contract transactions, Guild funding, as well as due taxes of the various fronts. Accountants receive a modest cut decrease, proportional to the load of work they accept upon themselves.
---[-] Specialist - At this level, an assassin is expected to have a certain skill that they excel at. Should the same be outside a killer's regular set of skills - such as healing, or enchanting - they are welcomed to put it to The Guilds, and their own profit. Rewards for this duty depends on the trade in question, as well as mastery level.
[+] High Ranks - The Oblivio
---[-] Tenebris - Handpicked
---[-] Profundum - Handpicked
---[-] Orcus - Handpicked
[+] Tier 3 honorary ranks:
---[-] Beholder - An officer position for assassin, with the role of observing and ensuring proper functionality of those beneath them. This involved frequent checks upon accountants, managing fronts, Death Coin distribution, as well as processing reviews posted by scouts. They enjoy a hefty decrease in The Guild's cut.
---[-] Instructor - A role available to experienced assassin with a knack for teaching, and instilling knowledge. They are tasked with providing training to The Guild's agents, as well as testing and initiating recruits suggested by scoutsmen, and approved by beholders. Exclusive rights to training ensure a steady stream of revenue.
---[-] Hunter - Elite combatants of The Guild, taking upon themselves the responsibility of enforcing The Guild's tenets, as well as dishing out punishment for violating the same. Though few in number, they are a deadly force, who's fold is only accessible to the most distinguished assassin. Though often sponsored, they receive a steady funding from The Guild - seeing as they often abandon contracts in favour of guarding the tenets.
Recruitment - How does one join the Guild?
- Unless one gains access to The Guild by virtue of membership within a coalition, they are typically scouted out by agents that take that role upon themselves. Should someone find themselves with the slightest bit of renown, and a lack of interfering care for lives of their fellow living beings - while being in possession of a certain set of skills - chances are, they will have an excursor on their tail. After much observation, and careful prodding, the potential assassin would be eased into the trade by various prospects. Yet, most often are recruits drawn from people with some experience in the matter, alike freelancers and mercenaries - who are shown the benefits of unionising over an unmarked grave.
Last edited by Hanzo
on Tue Dec 10, 2019 9:32 am, edited 1 time in total.