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Full Version: (2.73d) Ice Skate
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Ice skate, functionally, works like a teleport. Not triggering any tiles along the way, such as Traps.

It also mighttt not be respecting immobilize at the moment. But that might need to be further tested.
This is a bug report, so I won't be commenting, but due to some of the strengths and weaknesses of Ice Skate itself, I'll make a balance thread with an alternative solution, because fundamentally Ice Skate is an issue worth addressing.
It checks field objects at the end of its movement, though it was indeed not correctly tagged as a movement skill.