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Chest Debug - Printable Version

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Chest Debug - MegaBlues - 01-23-2017

Requesting debug messages for looking for traps, unlocking chests/doors, and disarming traps both on chests and on the ground.


Re: Chest Debug - Neus - 01-24-2017

More specifically? What information are you hoping for the debug to show? Checking for traps is a bit of a grey area because you're not supposed to know if it has one for sure or not, but if a debug message were added it would obviously have to be a part of that message.


Re: Chest Debug - MegaBlues - 01-24-2017

It seems like the difficulty rolls for specifically disarming a trap on a chest is very high. On specialized characters I can find traps and pick locks easily, but more often than not I'll trigger a trap trying to disarm the chest. Even with Failsafe SR5.


Re: Chest Debug - Neus - 01-24-2017

Aren't there already debug messages for disarming traps and unlocking attempts or am I mistaken?


Re: Chest Debug - MegaBlues - 01-24-2017

I checked, but personally didn't see any.


Re: Chest Debug - Neus - 01-27-2017

I'm sure there is one for disarming traps on chests. I added one for unlocking chests in 1.74c.


Re: Chest Debug - MegaBlues - 02-06-2017

Alright. Looking at this, I can unlock a door with a roll of 27 and succeed. However, rolling to unlock a chest with a roll of 42, it failed and was triggered. Then, I rolled 96 to unlock the chest, and succeeded.

Perhaps the difficulty of disarming traps could be lowered, due to not having the bonus of a lockpick? Or could we get a passive tool to help with trap disarming? If they're both using the same formulas, then it's understandable why trap disarming is so much harder.


Re: Chest Debug - Neus - 02-16-2017

The debug messages should be showing you the trap level, success rate, roll, and trap DC. Dungeon traps have a level of 1 + 1 per 10 dungeon levels, and the DC is its level * 8. For chest traps, it's the chest's level * 10. The chest level should be the same thing, 1 + 1 per 10 dungeon levels. So in a level 60 dungeon, the DC is 70 (I believe).

What could happen is the roll system changed to be a range, with the minimum being 25% or 33% or 50% of the maximum roll. So at Disarm level 5, it'd be a roll of 50 to 100 (if 50%). Which would considerably lower the rate of failures by itself.


Re: Chest Debug - MegaBlues - 02-16-2017

I'll have to check again, but I don't think I was seeing that information. Also, how do lockpicks affect the success rate or unlocking a chest or door?


Re: Chest Debug - Neus - 02-17-2017

(Lockpick level - lock level) * 10% bonus/penalty to success rate.