Fleeing - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Fleeing (/showthread.php?tid=2223) Pages:
1
2
|
Re: Fleeing - Rendar - 01-17-2016 This will literally not change PVE fleeing at all. If you had 0 FP to use autohits, then you can't use a skill to reach the edge of the stage. Re: Fleeing - Ranylyn - 01-17-2016 "[url=http://www.neus-projects.net/viewtopic.php?p=11520#p11520 Wrote:Rendar ยป Sat Jan 16, 2016 8:39 pm[/url]"]This will literally not change PVE fleeing at all. If you had 0 FP to use autohits, then you can't use a skill to reach the edge of the stage. 1M Felidae movement says hi. Re: Fleeing - Rendar - 01-17-2016 Felidae can literally triple move in 1 turn to get to the other side of the map, on the edge. Then promptly end turn. And lo-and-behold. By some miracle of god. They can flee. Because you know. They're at 25% or less HP. And also have a shitton of movement. You're making up a ficticious situation that doesn't actually affect anyone because if you're in PVE and getting swarmed like that, that means that doing a triple move on your turn (and if you're monk for shukuchi, or soldier for charge, even better!) then you'll be on the other side of the map. Because 1+1+2+3= 7 M. |