Lucky 777 - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Lucky 777 (/showthread.php?tid=3157) Pages:
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Re: Lucky 777 - Ranylyn - 08-05-2016 To be fair, I do understand Sderg's issues with this, but it's also worth considering how stupidly specialized the gunner using it needs to be for it: - The gunner needs to be an Akimbo user to build it up quickly, meaning extremely limited access to skills from subclasses. They are effectively a one-trick pony at this point. Their counterplay against counters to them is extremely limited. - They also basically need Fleur for it. So your only real options are Kensei/MG or Ghost/MG. This further limits counterplay options, as they cannot use Matador as a counter to Bellplate/ Fang Faced Shield/ Even just armor of nails if you don't have any 10* items. Seriously, if they want to stack 100 lucky shells, that 4 damage on the armor of nails adds up hilariously more than you might expect. - Cripple Leg? You don't get all your shots for that, slowing down the process. And it was a waste of an action if your opponent has skills like Blink or Hanging. - As stated before, Quickdraw's scaling sucks. Shooting a bunch of times is it's only real use. If you want the full number of shots, you cannot skip. It is also a moot point if the enemy goes first. The vast majority of gunners will never get Lucky Shell up to the point that it actually becomes a real issue. BUT - and this is a big but - gunners are no longer relegated to more of a glass cannon role (they can more easily be built to be bulkier but less offensive, now) and I could easily see some kind of attempt to make low damage, high sustain Lucky Shell users the new meta. But then Kensei comes in and says no. |