[Overload] Over-calm the heck down - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: [Overload] Over-calm the heck down (/showthread.php?tid=381) Pages:
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Re: [Overload] Over-calm the heck down - Ryu-Kazuki - 12-14-2014 "[url=http://neus-projects.net/viewtopic.php?p=2067#p2067 Wrote:Grandpa ยป Sun Dec 14, 2014 6:23 pm[/url]"]You might as well cap all the invocations, then. Overload's a bit different because of its effect. 5 extra damage for each modded stat can get really ridiculous. Re: [Overload] Over-calm the heck down - Slydria - 12-15-2014 Initially Overload was +2 per Stat which was too weak at the time. Now that it is +5 per Stat, it's too strong. My simple solution? Bump it down to +3 per Stat. Re: [Overload] Over-calm the heck down - Ryu-Kazuki - 12-15-2014 It's worth a try to see how it ends up. |